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  1. #1
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    nerf disruptor field

    i think disruptor field is too op, with 2 abilites, make allies ambush and allies have 0 attack with 4 cc but make it 2 cc or free if artisan on the board,
    i think thats need get nerf on ambush ability, make it ambus for allies 2cc it would be balance,
    what do you think guys?

  2. #2
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    This is one of the last cards needing a nerf. I find it hard to believe this problem has been showing up too often to really need this thread.
    That said the abilities don't meld together very well. Can someone in R&D explain how this go together? Or just because is the reason?

  3. #3
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by Megatog201 View Post
    That said the abilities don't meld together very well. Can someone in R&D explain how this go together? Or just because is the reason?
    The ongoing passive prevents allies defending against your Aldmor allies - it's disrupting the ability to defend. The targeted activated ability is a way to focus the disruption on a particular ally (for the cost of some SE) to stop them from attacking as well or using their attack value for anything else.

  4. #4
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    I get you there. And thank you for the response. So I guess it disrupts your nonAldmor allies equally. That's why they don't get ambush. That all makes sense. Thanks.

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