OK, then let me know what you mean by tempo and maybe i might understand why you and the DT keep nerfing cards that i dont see need it.
my definition of tempo greatly has to do with advantage. if you have more total advantage over your opponent, you have more tempo. whether it cards in hand, cards on the field (certain cards have more advantage than others, based on cost and type... like an ally usually has more than items), having extra draw, your resources, your cards have a great value over your opponent, etc... thats all advantage and leads to you having more tempo than your opponent. so in essence, tempo is how much you can do on a turn. if your advantages (i want to say resources, but thats already a game turn
) outweighs your opponent, then your tempo is greater than theirs. and bascially, thats the point of TCGs. to move towards having more tempo than your opponet, beause that means you win. the back and forth trading isnt tempo, its even. until one of you cant do that anymore.
weenie rush is the only thng that almost breaks htis, but not really, it just hs to put out more faster early before the value of your cards take over. (and when i talk value of a card, i mean what type it is and how great is its ability. the resource cost of the card actually takes away from this but is usually balanced by having an ability that exceeds its resource cost to make it a better card)
and now, by raises the cost of extractor by one and dropping the cantrip, you went too far. this card has less value than other 4cc card that are played now as you may get no benefit beyond it just being an ally they have to deal with.
take scourge colossus ... looks like a fantasitc card. but its not... why? cause when it enters play, it has NO board presense beyond it being an ally. if you opponent removes it before your next turn, you got no value at all from its ability. put him in a portal deck and that changes, but it also requires another card for that to happen, portal. which still means he has less value. we tend to play allies and other cards because they have an immediate effect. and im not just talking about haste on allies here. that greatly helps... i am talking about things like
Grimghast. you cast him and his ability effects the board now.
Grimghast sees play in a varity of decks. Colossus almost none at all. and yet it is a legendary card that costs 6cc to play.
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