I mean, c'mon, we're talking about Praxix? Not a game. We talking bout praxix!
Props to the first person to correctly name that reference. ^^^^^
latest version. 16-2 currently with. Decksize 79 (with hero)
You asked here it is. Includes wins against jojiwak and Rok hello, if I remember correctly.
Ally: (44)
2 Rotling
4 Ironhide Karash
4 FrostMare
4 Harbinger
3 Infernal Gargoyle
4 Rampant krygon
4 Brimstone Devourer
4 Stardust Extractor
3 Reactory
4 Murderous Hulk
4 Falseblood Cultist
4 Furion Terror
Other:
4 Crystal Shards
3 Anti Matter
4 Mimic
4 Bad santa
4 Mind Control
4 Energy Discharge
4 Shadow Font
4 Soul Reaper
3 Word of the prophet
So the secret to prax is building along normal lines and not getting sucked into the "wins by decking your OPP" trap. Consistency of strong plays, the more allies the better. Basically milling is your fail-safe and is of secondary import. Getting board control, drawing cards, and being able to soul reaper effectively is what keeps you alive and wins you games ultimately. Energy discharge and soul reaper OP.
Thoughts: So this deck has a pretty good resource curve allowing you to spam allies when playing out in front, or contest the board to stall for time when playing from behind. The Frost Mare combos great with Energy Discharge and a free ping should not be underestimated if you're worried about a less than optimal shadow ability. 4 mimic and 4 soul reaper allow you to have that reaper when needed.
A bevy of ally removal: mind contol, energy discharge, brimstone devourer, shadow font, rampant krygon, furion terror, frost mare pings, and sometimes even mimic, help you with board.
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