It's very weird that the source changes just because the original source dies - we can all see that, intuitively, that shouldn't happen.
Now, if that's the ruling, then this stuff should be written down - and there are lots of other odd mechanics that this game has that make new players really sad becuase you have to slog through pages of forum before you find out
Edit: some of the things that i think fall into this category:
- killing counts as dealing damage (e.g. decoy trap stops
Mind Control)
- your hero is considered the source of damage if it's not an ally (e.g. if it is artifact damage, it is still considered to be from the hero) [or, as above, THE SOURCE MOVES!]
- only one trap can go off at a time (e.g. Evil Ascendent cannot trigger multiple Decoy Traps if there is more than one ally out)
- item effects stop if the card leaves play (e.g.
Gold-Laced Shield's last use does nothing)
-
DMT/FT damage to CoI doesn't kill him (still don't get the logic behind this, but hey...)
- can't attach 2x same attachment
-
Shard of Power health cap applies AFTER other modifiers etc. (e.g. interaction with
Hunter's Gambit)
- Shriek of Vengance eats a used resource rather than an un-used one
- your ally doesn't have to be ready to attack (e.g.
Bone Sabre)
- what happens if you try to put a card into a full hand? (e.g.
Darkwood Wraith)
- your ally will still attack if, after starting the attack, it is reduced to 0 attack (e.g.
Consuming Fear)
Someone suggested putting these as "waiting messages" when you're waiting for another player at the start of a game - this is a great idea, does not require a rule-book update, and would get these out to all players. Could include SRO in there as well, since this is the answer to loads of queries / "bugs".
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