Well i used Vermin a lot before it was popular. /hipsterrant
Anyways, i found he was a necessary tool. Many games he didnt fire, at least 50-60% of them. He is a tech card in my mind, always has been. Playing a t2 Vermin is generally a bad idea for most Shadow Heroes (sustain adds up) and he only has a measly 1 attack.
Sure when he goes off he goes off but even then i dont think its a game winner. Most people run 2-3 Vermin, and
Amber say runs 8-10 attachments, plus 6 weapons. Youll run out of counters long before she runs out of attachments. And have you ever had your Vermin crippled? Not fun.
No one seems to be discussing the trigger requirements of Vermin. They only class that will achieve it game in game out is Warrior. Wulven dont rely on attachments anymore bar stall variants, Common Priest attachments bounce and tend not to last the turn (bar Zails but removing that still deals with the ally). Hunters one constantly used attachment WANTS to be destroyed (and Ravageruu players often do). Mage, Rogue, Elementals dont use enough attachments and items at once to cause it to trigger most times.
So Im failing to see how this card is suddenly a nerf candidate, when its very focused in its use and the most synergistic deck for it (Ravageruu) isnt that prevalent anymore.
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