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  1. #111
    Senior Member maskee's Avatar
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    Exaltation is not that OP I think. The whole problem was 3cc cantrip and draw engine ally at once... Elementalis is now in T1 with many other heroes which is completly fine.

    I just recomend to make exaltation unique, just because most of those key mega big cards are unique.
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  2. #112
    Senior Member Caitlyn0's Avatar
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    Quote Originally Posted by maxi1230 View Post
    Just because you can't play priest they are not bad. That's what I say to any new player of an Archetype. I know you are a bomb with Aggro and midrange but you didn't play good control so far I don't know what your previous point was but the only reason Ele could beat a control build was OP Vermin and Extractor.
    no, the only way to beat a priest is to deal with all their items and abilities and and have decent draw as they draw the crap out of their deck (must be nice)..

    that never meant vermin and extractor were OP.

    a control priest will not work without their items/abilites and a ton of draw. not looking forwrd to all the priests in the coming WC myself.


    i know that part of the discussion is older but i just felt that needed to be said
    Last edited by Caitlyn0; 09-25-2015 at 10:27 AM.
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  3. #113
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    Quote Originally Posted by fordfff View Post
    What about exaltation? Is it still op or since nobody plays elementalis anymore it went back into the "who cares" pile?
    I'll play some Elementalis and let you know. I was definitely into nefring the card during the Vermin flood days, but Elementalis now might not have sufficient draw to play Exaltation as effectively as before.

  4. #114
    Senior Member Ness's Avatar
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    I still stand by my opinion that Exaltation is unblanced.
    You want the math?

    - 4 health ~ 1.6 cc (based on Life Infusion)
    - 4 attack ~ 3.5 cc (no attachments give you more than 1 attack per cc so I could even attribute this to 4 cc and still be fair)
    - steadfast ~ 1 cc (guess)
    - attachments can't be targeted ~ 1 cc (guess)

    And all of these buffs conveniently packed into one card. Of course, these are only rough numbers and one can argue that it is difficult to pinpoint the exact cost of each buff, especially when packed together into a single card - but I believe the DT was right to set it at 6 cc from the start. And it was designed as a niche card for Xar Modulator and not meant to be used as a splash card in generic elemental decks.

    @Gondorian: I am aware that there is no precdence for 5 cc attachments, but one can still look at 4 cc attachments and other 5 cc cards to see whether or not the level of impact is justified.
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  5. #115
    Senior Member Daemon Rayge's Avatar
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    Is Exaltation bloated? Yes. But it's a class restricted card. So they tend to be a little more powerful. If there was anything to change, I would only say a Unique attribute. Aside from that, it's fine.
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  6. #116
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    Quote Originally Posted by Ness View Post
    I still stand by my opinion that Exaltation is unblanced.
    You want the math?

    - 4 health ~ 1.6 cc (based on Life Infusion)
    - 4 attack ~ 3.5 cc (no attachments give you more than 1 attack per cc so I could even attribute this to 4 cc and still be fair)
    - steadfast ~ 1 cc (guess)
    - attachments can't be targeted ~ 1 cc (guess)

    And all of these buffs conveniently packed into one card. Of course, these are only rough numbers and one can argue that it is difficult to pinpoint the exact cost of each buff, especially when packed together into a single card - but I believe the DT was right to set it at 6 cc from the start. And it was designed as a niche card for Xar Modulator and not meant to be used as a splash card in generic elemental decks.

    @Gondorian: I am aware that there is no precdence for 5 cc attachments, but one can still look at 4 cc attachments and other 5 cc cards to see whether or not the level of impact is justified.
    5cc: 4/5 steadfast buffs other allies
    5cc: 5/5 se gain on kill
    5cc: 3/6 denies haste, can't be attacked by <4 health
    5cc: kills all allies
    5cc: 5dmg to everything
    .
    .
    .

    Those cards don't need setting up the board. Exaltation is useless without an ally. Looks fair to me

  7. #117
    Senior Member Caitlyn0's Avatar
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    i have an idea. why dont we just remove Elemental heroes from the game, because obviously, they cant have anything and nobody wants to play against them.

    they cant have draw, they cant have a good attachements, still complaints abound about mind control, nerf discard and still nerf dagger too. oh my god, reactorary popping out like flies, oh no, stardust ampliflyer.

    the only reason we have so many freaking nerf calls is because, once one happens, that card usually gets nerfed... so lets try something new...

    learn to play against it.
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  8. #118
    Senior Member Caitlyn0's Avatar
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    i mean really, maybe the worst freaking hero ability in the game, elementalis, a single ally buff for +1/+3 when the whole game is set up to take out allies... and all these complaints and nerf calls
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  9. #119
    Senior Member jonmaciel's Avatar
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    why are we talking about exalt in the vermin thread?
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  10. #120
    Senior Member Caitlyn0's Avatar
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    its all related isnt it? all about weakening elementalis and the other elementals some more.
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