One thing about context - Elementals have traditionally horrible draw options. In its prior form, extractor almost never did anything, just died. Elementalis had to jump through all kinds of hoops to get 1-2 cards out of it.
So I guess you could look at it two ways -
1 - elementals should have horrible draw options
2 - this sort of kind of makes up for the bad draw options in a flavorful and not ridiculous way.
Compare it to the other 3cc cantrip ally - Night Owl. Night owl has stealth (conditional, but still) I think that's on par with activated draw. Of course, rogues are traditionally strong in the draw department - so maybe they deserve a cantrip ally while elementals don't. Night Owl also has worse stats (they add up to 5, as opposed to 6).
So I do think one could make a flavor argument here - elementals are supposed to have bad draw, so don't give them good draw, give them good stats instead...or something like that.
But I think with balance it comes down to playtesting, I really don't see elementals doing much better than before. They're solid now, and I like that they're solid with elementalis being on par with zaladar, and even praxix doing some cool stuff. I really don't get the feeling that they're OP? Does anyone have consistent auto-losses to elementals?
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