http://devdeckbox.shadowera.net/#/bu...x1&view=Images
There. i keep tossing aroud the snare / net traps for flaming and poisoned arrows, it realy makes little differance in the longrun, without the aldmori accelerators your basicaly praying untill turn 5-7, tossed in 2x survivealist tho. Slightly more budget version of the Op's deck.
Also the version i used in vanilla cotc without the option of CoF or decent cheap weapons, included some early allys, namely oracles and lily's... maybe you could swap the arrows / traps for minions. Again, this deck works realy realy nice once you get your combo out, the problem is surviveing the early game, whatever combo of traps / abilitys / allys you think is best to achieve that will work.
Last edited by Avignon; 08-17-2015 at 01:14 PM.
Alright, here is my deck, but I won't take credit for it, as it is based on your work. I call it 'Dances with Death', as I'll often let them take my health low, before I blast them for several turns while they can do nothing but watch.
***HERO***
Gwenneth Truesight
***Allies (3)***
3x Deepwood Bobcat
***Abilities (19)***
4x Rapid Fire
4x Into the Forest
1x Poor Quality
3x Raven's Gambit
1x Nowhere to Hide
4x Confluence of Fate
2x Survivalist
***Items (2)***
2x Aldmor Accelerator
***Armors (5)***
2x Night Prowler
3x Platinum Chainmail
***Weapons (10)***
4x Soul Seeker
4x Weevil-tipped Crossbow
2x Spirit Shuriken
TOTAL: 39 cards + Hero
Chainmail helps you survive early rush, CoF, gambit and Survivalist provide draw, and you have 10 bows to keep blasting. Very strong and fun deck, but not easy to play.
Serena is a very bad matchup, with her stealing cards and item destruction. Elementalis is even worse, as the best current decks pack as many as 4x Shadow Spawn and 4x Rapacious Vermin. Most others can be successfully dealt with, should you have decent luck with the draw.
Yes.. Serena and Elementalis is very hard to win... but Survivalist and Platinum Chainmail will be nice~!! thank you so much~
I am playing this deck and this is one of the best ..scratch that IS the best deck i've played with...night prowler is exceptional and the opponent is left with nothing to play with ..i dont even use my allies and this being a solo deck i laugh at people with heroes who hav abilities to damage allies....so m thinking of replacing allies with traps for more functionality...any advice with traps????
P.S. M a noob...
well i took out the allies as i do not play them and replaced them with 3 ricochet traps and 3 death traps....its either sac them wen required or place when ...since my hero is sure to be attacked ricochet is priceless....
Hi,
Isn't this deck cc heavy?
Been trying this deck for last 2 days. Can't decide what to sac or not.
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