That thread actually has a few things that i proposed to add to the facts:
- killing counts as dealing damage (e.g. decoy trap stops
Mind Control)
- your hero is considered the source of damage if it's not an ally (e.g. if it is artifact damage, it is still considered to be from the hero)
- only one trap can go off at a time (e.g. Evil Ascendent cannot trigger multiple Decoy Traps if there is more than one ally out)
- item effects stop if the card leaves play (e.g.
Gold-Laced Shield's last use does nothing)
-
DMT/FT damage to CoI doesn't kill him
- can't attach 2x same attachment
-
Shard of Power health cap applies AFTER other modifiers etc. (e.g. interaction with
Hunter's Gambit)
- Shriek of Vengance eats a used resource rather than an un-used one
- your ally doesn't have to be ready to attack (e.g.
Bone Sabre)
- what happens if you try to put a card into a full hand? (e.g.
Darkwood Wraith)
- your ally will still attack if, after starting the attack, it is reduced to 0 attack (e.g.
Consuming Fear)
There's now also the one about how allies can steal deal the damage in combat even if they become frozenduring the combat
here
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