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  1. #1
    Senior Member Samzyn's Avatar
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    2v2 - broken cards / strategies

    I asked GDC about 2v2 game mode rulings, and I think Moonstalker is broken. For 3se he hides both heroes and all allies on his entire team. Paired with a Solo Gwen deck, Gwen could dish out serious damage.

    http://www.shadowera.com/showthread....169#post560169

    What do you think about Moonstalker in 2v2? What other broken combos are there?

    EDIT: Moonstalker only stealths friendly allies, true.
    Last edited by Samzyn; 06-30-2015 at 12:40 PM.
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  2. #2
    Senior Member Nijjis's Avatar
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    Not the most obvious pick but Moon stalker + Logan, has this been mentioned already? You can stealth for Logan so his weapons don't get worn down by ally hits! This is not a troll pick. It's science.

    Honestly I'm completely unfamiliar with 2v2. I could think about it. But being lazy is easier

  3. #3
    Senior Member oggtheman's Avatar
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    Threbin and threbin for double boomerang frenzy!
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  4. #4
    Senior Member msaf's Avatar
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    I believe Moonstalker doesn't stealth the friendly hero.
    Anyway, the most broken pair is Praxis+Praxis.

  5. #5
    Senior Member segalion's Avatar
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    Well i think Moonstalker + Skervox (with 4 Shadow Font each) will make a whole lot of people very upset
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    Senior Member Xander Spitfire's Avatar
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    OP and crazy combo should be mandatory in 2 vs 2 game. It's a sub-genre of the actual game just like Meltdown and should not be balanced the same way as 1 vs 1 play.
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  7. #7
    DP Visionary a player's Avatar
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    Quote Originally Posted by Xander Spitfire View Post
    OP and crazy combo should be mandatory in 2 vs 2 game. It's a sub-genre of the actual game just like Meltdown and should not be balanced the same way as 1 vs 1 play.
    Perhaps. But if there end up being a small set of over-powered NPE teams - and every match seems like a forgone conclusion - some sort of ban list might become necessary.
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  8. #8
    DP Visionary FDL's Avatar
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    Quickly going over the card list:

    Two Elemantalis can buff one Stardust Ampliflyer to give both teams +1/+1. Actually, wouldn't this break the game if both friends have an Ampliflyer?

    The Last Harvest, Meat Wagon and Grave Resistance affect all friendly allies.

    Twilight Lifebringer gives +2 HP to all friendlt Twilight and Twilight Champion triggers off of every Twilight Death. Demetryo is turned on by all friendly Twilights. Double Twilight looks sweet.

    Actually Double Tribal looks pretty strong in general. You can build some pretty big Clerics, Almanac hits every one... Double Aramia Wisps anyone?

    Double Templar Threbin can get two boosts from Alyssa. With a number of Templar Champions and an Alyssa or two out, you can basically wipe the board every turn (take that double MS teams!). That does take some work though.

    Bone Sabre can make your teammate ally attack.

    Reverberate and Darkforged Knife only mill opponents. You can easily trigger your friend's Reverberate too. Double Praxix could be fast as hell.

    Raikka affects all friendly and opposing allies.

    Energy Discharge and Crescendo don't wipe your friend.

    King's Pride boosts every friendly allies.

    Wrath of the Forest and Anmor's Call trigger for every friendly ally that dies (WotF super draw!). Soothjaw triggers for every friendly Wulven.
    Yari Spearman and Pack Wolf trigger for every friendly Spearman/Pack Wolf.

    Multiple Wulven Tacticians could make life complicated (double RD team?)

    Full Moon gives +2 attack to every friendly allies until your next turn (team up with Shard + Haste?)

    Grundler's Double gets a big nerf (it counts all friendly allies).

    Smoke Screen hits both opposing teams, like Skervox. Spirit Shuriken will be very easy to turn on.
    Last edited by FDL; 06-30-2015 at 03:55 PM.
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  9. #9
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    Maybe 'other' allies should be construed to disregard the one named on the card that stipulates it. So, no infinite Ampliflyers, but the rest of your list provides for some scary combos.

    Undead double Praxix with dual Grave Resistance, perhaps?
    Last edited by a player; 06-30-2015 at 05:45 PM.
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  10. #10
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    Unique rule would have to apply to both players to avoid Amplifyer loops.
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