BUFFS (6):
Raikka Spellseeker - Ability changed to "3SE: Until the start of your next turn, all damage to friendly allies is reduced by 1 and all damage from friendly allies
to opposing heroes and allies is increased by 1." (from "3SE: Until the start of your next turn, all damage from friendly allies is increased by 1 and all damage to friendly allies is reduced by 1.").
This change is minor, and feels more like a fix than a bug
Ellos' Resolve - Ability changed to "Attach to target friendly ally. That ally has +1 attack and +1 health, and combat damage to that ally is
reduced by 2." (from "Attach to target friendly
Warrior or Ravager ally. That ally has +1 attack and +1 health, and combat damage to that ally is
reduced by 1.").
This is quite easily going to be overpowered. I expect to see a lot of this once 2.91 comes.
Mettle of the Yari -
Renamed to Mettle of the Warrior. Ability changed to "Attach to your hero. When you summon a Warrior card, your hero and
Warrior allies you control heal 1 damage." (from "Attach to your hero. When you summon a Warrior card, your hero and
Yari allies you control heal 1 damage.").
Hmm... feels like they are trying to make warrior allies better :P
Xander, Yari Captain -
Attack increased to 4 (from
3).
Health increased to 6 (from
5). Ability changed to "
Other friendly Yari allies have +1 attack and +1 health." (from "Friendly Yari allies have +1 attack and +1 health.").
Drangis, Lord of the Hunt -
Attack increased to 4 (from
3).
Health increased to 8 (from
7). Ability changed to "
Ambush. Other friendly Hunter allies have +1 attack, +1 health and ambush." (from "Friendly Hunter allies have +1 attack, +1 health and ambush.").
Both are rejigs imo
Pithing Spear - Ability changed to "When your hero kills an opposing ally in combat, your hero gains +1 shadow energy. While you control a Shadow ally
or Warrior ally,
Pithing Spear has +1 attack." (from "When your hero kills an opposing ally in combat, your hero gains +1 shadow energy. While you control a Shadow ally,
Pithing Spear has +1 attack.").
Hmm, this will now be usable in non shadow warrior decks
(Those who wish to argue that Xander and Drangis are technically rejigs rather than buffs can do so in the comments, since there is a corner-case or two where they would be worse than before!)
REJIGS (4):
Cinderborn Fatebreaker - Ability changed to "When an opposing player summons
a targeted ability with cost 3 or less, that ability has no effect and
Cinderborn Fatebreaker is killed." (from "When an opposing player summons
an ability with cost 3 or less, that ability has no effect and
Cinderborn Fatebreaker is killed.").
-- If the ability mentions "target" in the text, then it is a targeted ability (e.g. Fireball, Crippling Blow). If there is no mention of "target" then it is an untargeted ability (e.g. Bad Santa, Blood Frenzy). Similarly, within the game, all summoned targeted abilities will involve you choosing at least one target before successfully summoning them - either by dragging to it or selecting one and hitting TARGET button.
interesting and useful
Sindarok Apprentice - Ability changed to "When an opposing ally enters combat with
Sindarok Apprentice, that opposing ally takes
1 arcane damage (or 2 arcane damage if you control at least 2 Templar allies)." (from "When an opposing ally enters combat with
Sindarok Apprentice while every ally you control is a Templar ally, that opposing ally takes
2 arcane damage.").
Looks good, reduces its power on turn 3
Stardust Extractor -
Cost decreased to 3cc (from
4cc).
Attack reduced to 2 (from
3). Ability changed to "Steadfast.
When Stardust Extractor is summoned, its health is reduced by 1 and you draw a card. 0SE:
Stardust Extractor's
health is reduced by 1 and you draw a card." (from "Steadfast. 0SE: Draw a card.
Stardust Extractor's
health and base attack are reduced by 1.").
I like it
Robes of Mending - Ability changed to "At the end of each of your turns, your hero heals 1 damage.
1SE: Robes of Mending gains +2 durability to a maximum of 5 durability.." (from "At the end of each of your turns, your hero heals 1 damage.
2SE: Target hero or ally heals 4 damage and Robes of Mending loses 1 durability.").
This is very interesting, reduces its strength but it is now strong in another way.
NERFS (3):
Scriptures of the Righteous -
Cost increased to 2cc (from
1cc).
Good
Obelisk of Echoes - Added
Sustain 1cc.
Not so good
Confluence of Fate -
Cost increased to 3cc (from
2cc).
Kind of good, i feel they could find another way which wasnt as much of a nerf
There were some other cards considered for nerfs, but instead they will stay on our watch list for now.
I now invite you to use this thread to let everyone know what you think of these upcoming changes!
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