I’ll keep this post short and concise:
Current PRO’s :
Daily Reward Card – Player will log in daily to collect the card, keeping players active and in a habit of launching SE daily (even players with all cards may do so, with the chance to get a foil)
Collecting Cards – Cards are very affordable. Encourages ‘ranked play’ games to earn gold and purchase the desired cards.
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Gameplay - Shadow Era is an excellent technical TCG with cross platform gameplay, great art and animations. It has minimized the use of ‘random’, resulting in game outcomes predominantly based on skill not chance. (This is a TCG, so there is always a chance element) All this for FREE!
Current CON’s:
Ranked Play – Only the most fanatical players will achieve top 50 to be rewarded. Majority of the player base know this is unachievable for them based on their skill, cards and time restraints. Hence no incentive to achieve anything in ranked play.
Suggestion: Have a mini reward each season for those that finish with a ranking above 150 (common foil), 250 (uncommon foil) and 300 (epic foil).
Meltdown – Once again only the most fanatical players will achieve top 50% to be rewarded. Majority of the player base know this is unachievable for them based on their skill, disposable gold and time restraints. Hence no incentive to play meltdown except once or twice to see what it is.
Suggestion: Player gains 7 games with an entry using a single deck for all. Based on number of victories is an associated prize. Can still have the jackpot system existing concurrently.
Card Availability & Affordability –The acquiring of ‘rarer‘ and more ‘powerful’ cards is a key driving force in all TCG’s. Cards in SE are cheaply earned and hence when the desired cards are all acquired, the driving force is exhausted.
Suggestion: Cards are more expensive or harder to aquire
Excitement of boosters - A great source of excitement in TCG’s is opening boosters, not knowing what average or excellent cards are inside. Currently this is reserved for ‘purchase’ only. It’s also more viable to buy ‘decks’ and sell the contents for gold. Hence the excitement of receiving unknown cards is almost completely removed. Those opening ‘boosters’ are searching for foils, or have received them as a reward, promo/part of purchase.
Suggestion: Make boosters purchasable with gold and a more viable option then individual card and ‘deck’ purchasing. This will also lengthen how long it takes to acquire all key cards.
I'm sure when SE 3.0 is released their will be an activity surge. The business goal will be to maintain as much of the player activity surge as possible and grow from there.
There are many ways to encourage players to be actively playing Shadow Era more. What other suggestions can people of the Shadow Era community think of?
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