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  1. #11
    Senior Member egatemi's Avatar
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    Aramia has a really weak start, especially when going sevond.
    Starting with puwen or karash and follow up with aldon or dmt can put her in a bad position where she can only come back with spells.
    After she casts fireball ls or nova to regain the board you can follow up wizh an ally.
    It feels like people are forgetting the most nasic things in this game...
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  2. #12
    Senior Member ragosonos's Avatar
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    Full agree with egatemi.

    Aramia is easily teched for. If meta is full of rush mages its easy to add some cards that will make it easy. Also a strong ally start is very hard for aramia,

    I made the thread about Jerry because it was IMPOSSIBLE to tech for it. And it was stall type.

    Aaramia doesn't need nerf. And if it does. Just nerf gauntlets ..
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  3. #13
    Senior Member maxi1230's Avatar
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    We can't nerf every 3cc or lower card just so Aramia can stay borderline OP.

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  4. #14
    DP Visionary Kosmiker's Avatar
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    Aramia is fine, gauntlets might need less durability and you guys need to start teching.

  5. #15
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    Quote Originally Posted by egatemi View Post
    Aramia has a really weak start, especially when going sevond.
    Starting with puwen or karash and follow up with aldon or dmt can put her in a bad position where she can only come back with spells.
    After she casts fireball ls or nova to regain the board you can follow up wizh an ally.
    It feels like people are forgetting the most nasic things in this game...
    So your saying Aramia is easily beaten if I use an aramia rush deck?

  6. #16
    Senior Member egatemi's Avatar
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    Never said it would be easy. But possible with a deck that has control options in early game.
    Also plenty of stuff that counters her...
    t6 tyrannus after nova =gg
    Robes of mending can be gg
    soul reaper.
    amber is good.
    threbin has good chances (how about templar champion + guardion of unaxio combo)
    elementalis + exaltion (watch my games for reference)
    and there are many more examples...
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  7. #17
    Senior Member Xander Spitfire's Avatar
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    Quote Originally Posted by sappy dude View Post
    I can confirm this. Yesterday I only got 5 losses, 1 draw, and about more than 25 wins just with Pyramia alone. The deck is very fluid and fast. And I gotta agree that I think it's Gauntlets that needs to be nerf, not Aramia. Maybe lessen its durability, or bring back the casting cost to 4 so Aramia can't get it.
    Win rate in the first days of a reset must be taken with a grain of salt as we are matched with the entire players pool.

    Quote Originally Posted by egatemi View Post
    Aramia has a really weak start, especially when going sevond.
    Starting with puwen or karash and follow up with aldon or dmt can put her in a bad position where she can only come back with spells.
    After she casts fireball ls or nova to regain the board you can follow up wizh an ally.
    It feels like people are forgetting the most nasic things in this game...
    This ^

    She's a little bit faster then Eladwen/Loest but far less resilient. She wasn't a thing before 2.90 so she's just the flavor of the moment imo.
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  8. #18
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    Quote Originally Posted by maxi1230 View Post
    We can't nerf every 3cc or lower card just so Aramia can stay borderline OP.
    This.
    The "tutor" ability of Aramia is the problem.
    The nerf to dagger of fate murdered the discard playstyle. Doing the same thing to gauntlets would only change the card fetched by Aramia.
    Last edited by Magiczaba; 06-03-2015 at 05:51 AM.

  9. #19
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    Quote Originally Posted by egatemi View Post
    Aramia has a really weak start, especially when going sevond.
    Starting with puwen or karash and follow up with aldon or dmt can put her in a bad position where she can only come back with spells.
    After she casts fireball ls or nova to regain the board you can follow up wizh an ally.
    It feels like people are forgetting the most nasic things in this game...
    she can summon allies to stall you till turn 5- supernova, and still seal the deal by only casting spells since those 12 spells damage more than any hero's health.

    I was about to start a thread about aramia and saw this one. i know this is a 'fast paced game' but it shouldnt be this fast. winning by almost no board play is so boring and not fair.

    maybe her ability cost can be increased to 4 but may include a wider range of possibilities.just brainstorming...

  10. #20
    Senior Member Daemon Rayge's Avatar
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    Quote Originally Posted by maxi1230 View Post
    We can't nerf every 3cc or lower card just so Aramia can stay borderline OP.
    This is actually my primary concern with Aramia. Just by existing, she now has to be taken in account for every single 3cc or lower Mage/Human/Neutral item that will be designed in the future.
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