Close

Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 29
  1. #11
    Senior Member egatemi's Avatar
    Join Date
    Apr 2013
    Posts
    123
    Tournaments Joined
    0
    Tournaments Won
    0
    Aramia has a really weak start, especially when going sevond.
    Starting with puwen or karash and follow up with aldon or dmt can put her in a bad position where she can only come back with spells.
    After she casts fireball ls or nova to regain the board you can follow up wizh an ally.
    It feels like people are forgetting the most nasic things in this game...
    Crusader of new Virtues
    Warrior of the Blue Phoenix
    Greatness, Reborn

  2. #12
    Senior Member ragosonos's Avatar
    Join Date
    Nov 2013
    Location
    on jupiter
    Posts
    921
    Tournaments Joined
    1
    Tournaments Won
    0
    Full agree with egatemi.

    Aramia is easily teched for. If meta is full of rush mages its easy to add some cards that will make it easy. Also a strong ally start is very hard for aramia,

    I made the thread about Jerry because it was IMPOSSIBLE to tech for it. And it was stall type.

    Aaramia doesn't need nerf. And if it does. Just nerf gauntlets ..
    IN GAME NAME : A1 Ragosonos

    A1's BRUTAL MINOTAUR


    Ultimately proud EX-member of A1 leadership


    My famous 320+ rated builds :

    rag-ajiya
    meta destruction threbin
    competitive blood fang
    zhanna control
    banebow control

  3. #13
    Senior Member maxi1230's Avatar
    Join Date
    Mar 2014
    Location
    Germany
    Posts
    1,148
    Tournaments Joined
    0
    Tournaments Won
    0
    We can't nerf every 3cc or lower card just so Aramia can stay borderline OP.

    Assassin of the coming winter
    Warrior of the Blue Phoenix
    Greatness, Reborn

  4. #14
    DP Visionary Kosmiker's Avatar
    Join Date
    Jan 2013
    Location
    Temple of Ellos
    Posts
    338
    Tournaments Joined
    0
    Tournaments Won
    0
    Blog Entries
    1
    Aramia is fine, gauntlets might need less durability and you guys need to start teching.

  5. #15
    Senior Member
    Join Date
    Jan 2012
    Posts
    763
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by egatemi View Post
    Aramia has a really weak start, especially when going sevond.
    Starting with puwen or karash and follow up with aldon or dmt can put her in a bad position where she can only come back with spells.
    After she casts fireball ls or nova to regain the board you can follow up wizh an ally.
    It feels like people are forgetting the most nasic things in this game...
    So your saying Aramia is easily beaten if I use an aramia rush deck?

  6. #16
    Senior Member egatemi's Avatar
    Join Date
    Apr 2013
    Posts
    123
    Tournaments Joined
    0
    Tournaments Won
    0
    Never said it would be easy. But possible with a deck that has control options in early game.
    Also plenty of stuff that counters her...
    t6 tyrannus after nova =gg
    Robes of mending can be gg
    soul reaper.
    amber is good.
    threbin has good chances (how about templar champion + guardion of unaxio combo)
    elementalis + exaltion (watch my games for reference)
    and there are many more examples...
    Crusader of new Virtues
    Warrior of the Blue Phoenix
    Greatness, Reborn

  7. #17
    Senior Member Xander Spitfire's Avatar
    Join Date
    Sep 2011
    Posts
    998
    Tournaments Joined
    10
    Tournaments Won
    0
    Quote Originally Posted by sappy dude View Post
    I can confirm this. Yesterday I only got 5 losses, 1 draw, and about more than 25 wins just with Pyramia alone. The deck is very fluid and fast. And I gotta agree that I think it's Gauntlets that needs to be nerf, not Aramia. Maybe lessen its durability, or bring back the casting cost to 4 so Aramia can't get it.
    Win rate in the first days of a reset must be taken with a grain of salt as we are matched with the entire players pool.

    Quote Originally Posted by egatemi View Post
    Aramia has a really weak start, especially when going sevond.
    Starting with puwen or karash and follow up with aldon or dmt can put her in a bad position where she can only come back with spells.
    After she casts fireball ls or nova to regain the board you can follow up wizh an ally.
    It feels like people are forgetting the most nasic things in this game...
    This ^

    She's a little bit faster then Eladwen/Loest but far less resilient. She wasn't a thing before 2.90 so she's just the flavor of the moment imo.
    Evolving Through Change

    "I was in the Virgin Islands once. I met Jasmine. We ate lobster, drank Piņa Coladas. At sunset we made love like sea otters. That was a pretty good day. Why couldn't I get that day over and over and over?"

  8. #18
    Member
    Join Date
    Jul 2012
    Posts
    50
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by maxi1230 View Post
    We can't nerf every 3cc or lower card just so Aramia can stay borderline OP.
    This.
    The "tutor" ability of Aramia is the problem.
    The nerf to dagger of fate murdered the discard playstyle. Doing the same thing to gauntlets would only change the card fetched by Aramia.
    Last edited by Magiczaba; 06-03-2015 at 05:51 AM.

  9. #19
    Member
    Join Date
    Jun 2014
    Posts
    75
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by egatemi View Post
    Aramia has a really weak start, especially when going sevond.
    Starting with puwen or karash and follow up with aldon or dmt can put her in a bad position where she can only come back with spells.
    After she casts fireball ls or nova to regain the board you can follow up wizh an ally.
    It feels like people are forgetting the most nasic things in this game...
    she can summon allies to stall you till turn 5- supernova, and still seal the deal by only casting spells since those 12 spells damage more than any hero's health.

    I was about to start a thread about aramia and saw this one. i know this is a 'fast paced game' but it shouldnt be this fast. winning by almost no board play is so boring and not fair.

    maybe her ability cost can be increased to 4 but may include a wider range of possibilities.just brainstorming...

  10. #20
    Senior Member Daemon Rayge's Avatar
    Join Date
    Feb 2012
    Location
    The New England Frost
    Posts
    2,345
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by maxi1230 View Post
    We can't nerf every 3cc or lower card just so Aramia can stay borderline OP.
    This is actually my primary concern with Aramia. Just by existing, she now has to be taken in account for every single 3cc or lower Mage/Human/Neutral item that will be designed in the future.
    I like my weapons how I like my music. Heavy and metal!
    -Mordekaiser

    Writer of Falseblood Cultist and Thriss Crucible flavor texts.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •