Just wanted to ask this since I feel its something SE lacks. Being that the hardest choice in SE is playing your draw engine or an ally it makes the game very one lined (or in ny case kinda boring).
By "Game-Breaking" I don't mean something snowbally and stupid broke like old dagger of fate or wisp but a combination of cards that flip the game to your favor to keep your opponent on your toes. Things such as a big minion that has a significant impact on the board state work here.
By OTK I don't 100% mean Hastebomb type decks but combinations that can lock the board.Notably games such as Hearthstone, Yugioh, MMDoC, and I think Hex can pull this off.
Just my two cents.
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