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  1. #21
    Senior Member Delay of Game's Avatar
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    Wtf everyone? Item-destruction cards are for noobs.

  2. #22
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    I am pretty surprised there aren't any anti-item traps out there.

  3. #23
    Senior Member Delay of Game's Avatar
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    Quote Originally Posted by greasypig View Post
    I am pretty surprised there aren't any anti-item traps out there.

    Yea! Or an un-destruct type of card that brings back the item destroyed.

    Name the card: Don't mess with my stuff! .....yes, with the exclamation mark and all

  4. #24
    Senior Member Delay of Game's Avatar
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    Quote Originally Posted by greasypig View Post
    I am pretty surprised there aren't any anti-item traps out there.

    Wait a minute, did I mis-read your comment? You want traps against items??

    Boo to your comment!

  5. #25
    DP Visionary Index's Avatar
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    Quote Originally Posted by Delay of Game View Post
    Wtf everyone? Item-destruction cards are for noobs.
    I disagree.
    ID cards are more likely for sideboard games though.
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  6. #26
    DP Visionary tman507's Avatar
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    Quote Originally Posted by Index
    ID cards are more likely for sideboard games though.
    Quite true. Item destruction is much more of a side thing to put in, ally removal is generally more key, cause most heroes are going to go about trying to win games with allies, not weapons. There are solo decks that make more use of weapons of course, but they are quite less common.
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  7. #27
    Member Vezuvan's Avatar
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    Quote Originally Posted by tman507 View Post
    Quite true. Item destruction is much more of a side thing to put in, ally removal is generally more key, cause most heroes are going to go about trying to win games with allies, not weapons. There are solo decks that make more use of weapons of course, but they are quite less common.
    amen to that

  8. #28
    DP Visionary FDL's Avatar
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    Be careful what you wish for: super efficient ally removal is a big part of the reason we mostly see the same super efficient low-cost allies (and rarely see the big flashy fatties).

    Building decks around items and attachments is already hard enough (because of their inherent Uniqueness), there's no need to complicate it further.

    Personally, unless I'm playing a control deck, I don't carry a whole lot of item destruction (if any) for the reasons you listed (too situational, not even that good when it's good, basically only winmore). Sometimes I get blown out by a Voice of Winter, but it's rare enough that I'm willing to take the risk (and they will have 4 VoWs to my two LLNs anyways).
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  9. #29
    Senior Member Airact's Avatar
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    Quote Originally Posted by FDL View Post
    Be careful what you wish for: super efficient ally removal is a big part of the reason we mostly see the same super efficient low-cost allies (and rarely see the big flashy fatties).

    Building decks around items and attachments is already hard enough (because of their inherent Uniqueness), there's no need to complicate it further.

    Personally, unless I'm playing a control deck, I don't carry a whole lot of item destruction (if any) for the reasons you listed (too situational, not even that good when it's good, basically only winmore). Sometimes I get blown out by a Voice of Winter, but it's rare enough that I'm willing to take the risk (and they will have 4 VoWs to my two LLNs anyways).
    Not that there are any big flashy fatties to speak of. I'm sure people would consider them more if they did anything else other than being big bodies for big money.

  10. #30
    Senior Member Delay of Game's Avatar
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    Although plenty of exceptions, I would say for that for many of the garden-variety QM matches, the fate of the victor/loser will be known by about Turn 6.

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