It is very late in the development cycle to be making changes to Shattered Fates cards, but as it’s not yet finalized I thought I’d raise the following in case it has been overlooked and to hear the general consensus.
‘Stardust Ampliflyer’ and ‘Stardust Extractor’ see little play, and their ideal hero ‘Elementis’ is overshadowed by Zaldar. Unfortunately whatever Elementis does, his bigger brother Zaldar does it better. These 2 allies are intended to synergize with each other and Elementis, in a way Zaldar can’t quite capitalize on in the same way. I believe these 2 allies, although lacking at the moment, with a slight change could create a new deck style and niche for Elementis. (Elementis Discard/Homonculus)
The proposed changes are:
Stardust Ampliflyer: Now a “Homonculus” tribe ally.
Stardust Extractor: Ability changes from – “Steadfast. 0: Draw a card. Stardust Extractor's health and base attack are reduced by 1” to “Steadfast. 0: Draw a card. Stardust Extractor's and the controlling hero take 1 damage.”
Making Stardust Amplifyer a homunculus expands the useability of its ability by being able to take advantage of the ‘homonculus’ growing tools such as ‘Splicer's Crown’, ‘Plightbred Runt’, etc. (This would hopefully increase the use of these cards as well.) Other discard and homunculus cards would fit well into such a Elementis Discard/Homonculus deck, such as ‘reactory’, ‘brimstone devourer’ (homunculus), voracious arachnid (homunculus) and ‘anti matter’.
Stardust Extractor is currently easily killed when its health lowers and with its attack also lowering as well, it becomes an easy target to even the weakest of allies.
The suggested change means it’s like the 4 cost ‘blood frenzy’ with the loss of life to the controlling hero, however it also has the additional drawbacks of:
easy to remove (kill ally)
disabled ally prevents activating draw
prevent ability activation, prevents draw
Can only draw so many cards before it destroys itself and is always becoming an easier target.
It’s hoped that Elementis can regenerate the health to recuperate the health loss – yet the ‘draw’ weakened Stardust Extractor will likely be killed off after a few cards draws. The poor beast should have its attack, so it’s not completely defenceless.
The biggest perk about this is that Elementis can use these 2 allies more effectively than his 2 bigger brothers and hopefully be on a more even playing field against them.
What are people’s thoughts? Would this make the Homonculus/Discard deck a more viable Elementis option?
Bookmarks