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Thread: Praxix

  1. #11
    Senior Member Caitlyn0's Avatar
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    Quote Originally Posted by Delay of Game View Post
    I agree, Praxix sucks...
    haha,cause he can beat your millstlker
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  2. #12
    Senior Member Delay of Game's Avatar
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    Quote Originally Posted by Caitlyn0 View Post
    haha,cause he can beat your millstlker

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  3. #13
    Senior Member LucasBlitz's Avatar
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    Quote Originally Posted by Delay of Game View Post
    Please, I don't like to be reminded of traumatic experiences
    Jericho is a worse matchup against miller tbh.
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  4. #14
    Senior Member jonmaciel's Avatar
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    Not sure what everyone uses but I feel like Gravemonger was meant for Praxix. You're almost guaranteed to have him a 6/6 on T4 - with the right cards in the deck of course. Regardless there's never much waiting to have him buffed up. Undead seem to like Praxix as well because of how easy it is to get allies into the GY.
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  5. #15
    Member 21Bananas's Avatar
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    While thay may be the case, Praxix's problem lies in not being able to do early board control. By the time you have the Gravemonger out, you will have been too far behind on field advantage for him to matter much.

  6. #16
    Senior Member jonmaciel's Avatar
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    A non-mill Praxix doesn't do well to me without ED. So if you're using Gravemonger, might as well use Rotling. 1cc ally thats easy to trigger for ED plus easy to buff to 2/2 - but that's later than Gravemonger. Praxix will have the same difficulties as other heroes without board impacting abilities since his ability is no guarantee on the amount of damage it will do. He needs a lot of allies in that style deck. Should be 20+ I'd think regardless of what tribe he uses.
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  7. #17
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    Think I am trying the wrong approach using the All Hope Is Lost as the win condition. In fact my deck is all hope is lost.

  8. #18
    Senior Member bobrossw's Avatar
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    So there's this old characterization of players from Magic the Gathering that still sort of sticks: Timmy, Johnny and Spike (http://archive.wizards.com/Magic/mag...om/daily/mr11b). Essentially some players like to win big (with giant monsters or lots of damage, etc), some like to win in a complicated (if inconsistent) way, others just want to win.

    Designers try to create different cards to cater to each of these. Ideally most cards can cater to all of them in the right context, but that isn't always the case, and sometimes it takes time for the true power of a card to be realized (because new cards combo with it, for example).

    Try seeing outside of your own experience and look instead to the rest of the gaming community. Some people out there like Praxix, and some have a lot of hope for what Praxix could be. Even if Praxix is never tier 1, he could still remain a hero that a subsection of the community likes to tinker with, and that's ok too...it's a game after all, and games are about fun.
    Last edited by bobrossw; 04-09-2015 at 02:28 PM.
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    Quote Originally Posted by Zyraquis View Post
    Think I am trying the wrong approach using the All Hope Is Lost as the win condition. In fact my deck is all hope is lost.
    AHiL as a win condition requires you to mill as fast as possible in order to meet the criteria for its loop. Your deck can't be much bigger than your opponent because otherwise you risk getting killed before the loop even begins. IMO AHiL is the most inconsistent way to win with Praxix. There are less allies in that deck than average, weakening your ability's potential for controlling the board. It requires a lot of setup that leaves you open for several turns that can be hard to come back from.

    Starval is correct about Rotling and Gravemonger; they both can pose problems for the opponent because it's so easy to swarm with them and they can get pretty big depending on how lucky your Plightbred discards are.
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  10. #20
    Senior Member Jao's Avatar
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    let's hope Praxix never becomes competitive, because he will for sure be NPE
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