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  1. #1
    DP Visionary BlanketEffect's Avatar
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    Lightbulb State of the Era - Episode 18; Part 2

    This episode of State of the Era is the second of a two part discussion on the changes taking place in version 2.9. In the first part, we discussed the buffs introduced, and in this section, we'll be discussing the rejigs.

    Our special guest for the episode is SamuelJ, of Team Juggernauts. Please be sure to keep an eye out here in the forums, as well as in the Telegram SE Chatroom, as you could be the next community member to be invited to join in the discussion!

    As always, please be sure to post questions and topics you'd like discussed on future episodes at the bottom of this thread.



    http://www.mediafire.com/listen/zsw1...3/SotE18-B.mp3

    Thanks so much for listening!




    http://mfi.re/listen/zsw1aaeq6wwoa33/SotE18-B.mp3
    Last edited by BlanketEffect; 04-04-2015 at 09:00 AM.

  2. #2
    DP Visionary BlanketEffect's Avatar
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    What do think guys? Did we miss any big impacts the 2.9 changes are going to bring?
    -Doctor of Philosophy, A1 Alliance - Evolution in theory
    Original designer of the Serena Superdraw® archetype; connoisseur of all things un-meta


    Santa Bomb ©2011, Lamb Slam & Feedbomb ©2012 - All rights reserved

    Zaladar - ZTC 3.0: The Feedbomb Dynamo <-- An iconic deck in Shadow Era history - SE v1.5


    Listen to past episodes of State of the Era: a dialogue on all things Shadow Era, brought to you by Alliance One


    We are all one mind, capable of all imagined, and all conceivable.

  3. #3
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    I enjoyed it. Thanks

    Lol @ the 45 min mark.

  4. #4
    WC2015 Runner-up Kelala's Avatar
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    Good episode. Really enjoyed listening to it.

    Keep up the good work guys!
    Kelala, Prophet of the Gods
    Warrior of the Blue Phoenix
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    Champion of Slugfest V
    Winner of SE Champions League
    Member of Team BP, Winner of Guild War Z

    INFORMATION ON OUR GUILD

  5. #5
    DP Visionary BlanketEffect's Avatar
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    Any topics or specific strategies you'd like to hear discussed on the next episode?

    Post them here or in the State of the Era master thread located in my signature line. We love interaction with the community, and ultimately, we do this podcast for you guys, so tell us what you want to hear!
    -Doctor of Philosophy, A1 Alliance - Evolution in theory
    Original designer of the Serena Superdraw® archetype; connoisseur of all things un-meta


    Santa Bomb ©2011, Lamb Slam & Feedbomb ©2012 - All rights reserved

    Zaladar - ZTC 3.0: The Feedbomb Dynamo <-- An iconic deck in Shadow Era history - SE v1.5


    Listen to past episodes of State of the Era: a dialogue on all things Shadow Era, brought to you by Alliance One


    We are all one mind, capable of all imagined, and all conceivable.

  6. #6
    Senior Member oggtheman's Avatar
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    What would make boomerang therebin viable? :P
    A member of ETC.
    Creator of boomerang combo deck.
    Likes playing lots of card games.

    I had a really awful signature in the past so i changed it.

  7. #7
    Senior Member Kross's Avatar
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    What is your opinion about vanilla cards? Specifically allies. Should they or should they not exist in SE?

    Does Shadow Era need to have faster gameplay? why or why not?

    Should weak cards from older sets be left behind (including heroes), or should the DT try making them viable again? Is the "No changing cards that are in print" rule holding Shadow Era back, or is it a smart move overall for the progression of the game?

    What some of the key things that make Shadow Era different from other games (in a good way)?
    Bonus: Can you guys think of anything that the DT could possibly implement to expand on/compliment that particular unique characteristic of the game? (ex. With the Resourcing system, more cards like Forgiveness could be made, allowing players to have more interaction with their resource pile)
    Last edited by Kross; 04-18-2015 at 01:03 PM.

  8. #8
    DP Visionary BlanketEffect's Avatar
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    State of the Era - Episode 18; Part 2

    Quote Originally Posted by Kross View Post
    What is your opinion about vanilla cards? Specifically allies. Should they or should they not exist in SE?

    Does Shadow Era need to have faster gameplay? why or why not?

    Should weak cards from older sets be left behind (including heroes), or should the DT try making them viable again? Is the "No changing cards that are in print" rule holding Shadow Era back, or is it a smart move overall for the progression of the game?

    What some of the key things that make Shadow Era different from other games (in a good way)?
    Bonus: Can you guys think of anything that the DT could possibly implement to expand on/compliment that particular unique characteristic of the game? (ex. With the Resourcing system, more cards like Forgiveness could be made, allowing players to have more interaction with their resource pile)
    Thank you much for those suggestions, Kross! We will look into them when recording the next episode.

    Quote Originally Posted by oggtheman View Post
    What would make boomerang therebin viable? :P
    38 good cards.
    -Doctor of Philosophy, A1 Alliance - Evolution in theory
    Original designer of the Serena Superdraw® archetype; connoisseur of all things un-meta


    Santa Bomb ©2011, Lamb Slam & Feedbomb ©2012 - All rights reserved

    Zaladar - ZTC 3.0: The Feedbomb Dynamo <-- An iconic deck in Shadow Era history - SE v1.5


    Listen to past episodes of State of the Era: a dialogue on all things Shadow Era, brought to you by Alliance One


    We are all one mind, capable of all imagined, and all conceivable.

  9. #9
    Senior Member oggtheman's Avatar
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    Quote Originally Posted by BlanketEffect View Post
    38 good cards.
    xD
    A member of ETC.
    Creator of boomerang combo deck.
    Likes playing lots of card games.

    I had a really awful signature in the past so i changed it.

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