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  1. #1
    Senior Member ShrapnelFox's Avatar
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    Voltars Storm Rod

    Voltars Storm Rod

    Name: Voltars Storm Rod
    Cost:6
    Available to: Mage, Elemental
    Type: Item - Weapon
    Attack: 2 (electrical type)
    Durability: 5
    Ability: Opposing heroes and allies that enter combat with your hero take 1 electrical damage.
    3SE: Target 2 opposing allies to take 2 electrical damage each

    PURPOSE OF THE WEAPON
    This weapon is to assist primarily Nishaven maintain/achieve board control. It also allows for a competitive ‘weapon based’ mage deck.
    A useful weapon to everyone, however mages will get the main benefit from this weapon by combining it with Voltars Ring.
    Elementals can combo it less effectively with Aural Battery (Would allow a shift of play style for elementis, who can then use SE for direct damage instead of the expected ally boosting which the opponent will be saving cards to counter)
    Protects Nishaven (and other mages) snowsaphire armor durability from obnoxious hasted weenies who will be picked off by the entering combat damage

    DRAW BACKS:
    The weapon is very expensive. There is lots of item destruction available and haste weenies to quickly deal with this weapon
    This weapon isn't really that good, unless it’s combined with voltars ring. (Which means you have to stock and play voltars ring – as well as the drawback of the many cards which can trigger item destruction if there are 3 or more in play)

    EFFECTIVE USE OF WEAPON:
    To get the most out of your very expensive weapon you need to have Voltar’s ring in play. 2 attack + 1 entering combat damage (3 damage) becomes 3 attack + 2 entering combat damage (5 damage)
    Attack opposing allies with 1 health point (or 2 health with voltars ring in play) to kill them with ‘entering combat damage’ so you don’t use durability of the weapon
    Combining the 3SE ability with ‘entering combat damage’ so you don’t use durability of the weapon

  2. #2
    Senior Member Romantic Gunner's Avatar
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    23 DMG for 6cc? Hellz yeah.

  3. #3
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    Man, this is really strong. With Ring it deals 5 damage and boosts Thunder Golem every turn, even on the opponent's turn if they attack you. 10/10 would abuse.
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  4. #4
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    I like the idea of mages wielding powerful weapons kind of like how Threbin has his Madelain's sceptor but this idea might be a bit too OP, I suggest the 1 electrical damage when entered combat and disregard that ability for hero. Combo it with Violet Thunderstorm and there's your 2 electrical damage

  5. #5
    Senior Member ShrapnelFox's Avatar
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    Quote Originally Posted by Romantic Gunner View Post
    23 DMG for 6cc? Hellz yeah.
    23 dmg?

    25 DMG when combined with voltars ring
    15 DMG by itself


    Everyone has made good points -> so here's a potential edit:
    standard attack could be scaled back to 1 and the cost raised to 7

    Name: Voltars Storm Rod
    Cost:7
    Available to: Mage, Elemental
    Type: Item - Weapon
    Attack: 1 (electrical type)
    Durability: 5
    Ability: Opposing heroes and allies that enter combat with your hero take 1 electrical damage.
    3SE: Target 2 opposing allies to take 2 electrical damage each

    so...
    20 DMG when combined with voltars ring (2 cards (both must remain in play), resource cost of 11)
    10 DMG by itself (this is super weak for 7 resources)

    To see it's not OP in comparison to more reliable and cheaper options: Jewlers Dream & Amber (1 card, 3 SE, resource cost of 4) 12 damage


    >>> Nishaven ability is limited to being effective against only board control decks. Attack with a weapon based hero and he's quickly toasted and his ability is wasted. Would be great to see a weapon orientated mage, especially with a weapon he can hit back hard with, when combating Amber, Baduru and Gwenyth.

    Also he has to wait till turn 7... which is a very late game to be counter attacking, especially against a weapon deck opponent
    Last edited by ShrapnelFox; 03-27-2015 at 02:03 PM.

  6. #6
    Senior Member mrs choo's Avatar
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    Nice idea. This could help voltars ring as well...
    Twisted Marrow the Prophet of Mayhem
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  7. #7
    Senior Member bobrossw's Avatar
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    You can't balance a single weapon against a weapon wielded by Amber using her ability - that's actually a combo - and considering that warriors specialize in dealing damage with weapons, it should be much stronger than any option available to mages - warriors don't have fireball or supernova, after all. Also, aside from the fact that it's electrical damage, there's really no reason that this goes with Nishaven more than say Majiya or Loest.

    One OP card is not a way to fix Nishaven; it's a way to break mages. Nishaven needs cards with more subtlety that specifically combine with his ability to provide unique and interesting effects, the same way that Lingering Essence or Thoughtripper's Cutlass work.
    IGN: ETC BobRoss
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  8. #8
    Senior Member Romantic Gunner's Avatar
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    Quote Originally Posted by ShrapnelFox View Post
    23 dmg?
    3 DMG/atk x5 =15
    (2x2)x2 (2 turns of ability activation over the course of its durability) =8

    15+8=23

    W/voltars ring, that's 20/atk + 12/ability activation which is 32 combined damage for 2 cards which cost 10cc and 6 sc.

  9. #9
    Senior Member Romantic Gunner's Avatar
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    Actually, with voltars ring, 2 DMG would be dealt upon entering combat, then the atk would be boosted to 3. Essentially a 5 atk weapon.

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