Voltars Storm Rod
Name: Voltars Storm Rod
Cost:6
Available to: Mage, Elemental
Type: Item - Weapon
Attack: 2 (electrical type)
Durability: 5
Ability: Opposing heroes and allies that enter combat with your hero take 1 electrical damage.
3SE: Target 2 opposing allies to take 2 electrical damage each
PURPOSE OF THE WEAPON
This weapon is to assist primarily Nishaven maintain/achieve board control. It also allows for a competitive ‘weapon based’ mage deck.
A useful weapon to everyone, however mages will get the main benefit from this weapon by combining it with Voltars Ring.
Elementals can combo it less effectively with Aural Battery (Would allow a shift of play style for elementis, who can then use SE for direct damage instead of the expected ally boosting which the opponent will be saving cards to counter)
Protects Nishaven (and other mages) snowsaphire armor durability from obnoxious hasted weenies who will be picked off by the entering combat damage
DRAW BACKS:
The weapon is very expensive. There is lots of item destruction available and haste weenies to quickly deal with this weapon
This weapon isn't really that good, unless it’s combined with voltars ring. (Which means you have to stock and play voltars ring – as well as the drawback of the many cards which can trigger item destruction if there are 3 or more in play)
EFFECTIVE USE OF WEAPON:
To get the most out of your very expensive weapon you need to have Voltar’s ring in play. 2 attack + 1 entering combat damage (3 damage) becomes 3 attack + 2 entering combat damage (5 damage)
Attack opposing allies with 1 health point (or 2 health with voltars ring in play) to kill them with ‘entering combat damage’ so you don’t use durability of the weapon
Combining the 3SE ability with ‘entering combat damage’ so you don’t use durability of the weapon
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