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  1. #1
    Senior Member LucasBlitz's Avatar
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    This is why we need full hands to be punished.

    BP LucasBlitz vs 1927009
    Smart guy pretty fun game, but half the match was us just skipping turns with full hands. I went along cause Millstalker OP anyway but a part of the game was just... mexican standoff?
    A full hand rule/mechanic would be fun to have being that a card gets exiled if you hand is full or simply discarded. The only catch is that millstalker will be Unstoppable being able to bad santa your full hands puny mortals Its a risk I'd be willing to take.
    Last edited by LucasBlitz; 03-16-2015 at 07:47 AM.
    (ง ͠° ل͜ °)ง the unseen phoenix donger is the deadliest (ง ͠° ل͜ °)ง
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  2. #2
    Senior Member Pandevmonium's Avatar
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    There's no real advantage in keeping your hand full by playing no cards during your turn. A rule like the one you proposed would just enhance the strength of Santa bombs and do little to no harm to real stall decks.

  3. #3
    DP Visionary FDL's Avatar
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    ^This.

    A player purposefully keeping his hand full to prevent draw is a pretty rare occurrence (and unless it's against a Millstalker, it doesn't last for many turns).

    On the other hand, a player not drawing because he has reached the hand limit is a common occurrence and your proposed change would greatly change the way this is handled.
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  4. #4
    DP Visionary Warr Byrd's Avatar
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    Solution: don't play stall decks.
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  5. #5
    Chat Mod Ross013's Avatar
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    This is an interesting point.
    I like the idea personally, but things like bad Santa would cause an issue.
    For it to be sensible, it would mean players discard either during an upkeep step (after drawing but before saccing) or during the end step of their turn.

    Bad Santa causes an issue here because one player will draw during the opposing turn, so it will be a bit of a pain when it comes to discarding excess. It would make sense if bad Santa had wording like 'both players draw UP TO 3 cards if hand limit isn't reached' because then it could still cap out at the hand limit and it would still allow the discard to be during the same step for both players, since bad Santa wouldn't trigger a discard this way.

    Maybe make a ruling that the player ALWAYS draws during draw step only, and then discards to hand limit before the turn proceeds. This would mean abilities like bad Santa can still cap out, but the game doesn't come to a complete standstill if situations like the one you described arise.

    But again, that could create and advantage for discard decks, so there would need to be a ruling that only discards during the actual play step would count for certain things (dagger of fate for instance) which again complicates things.
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  6. #6
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    Why not just sac every turn and go for a OTK when you have enough resources?
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  7. #7
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    Why not just punish them if their hand is full for 3 consecutive turns?
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  8. #8
    Senior Member planarbox's Avatar
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    Except wulven really hates errattas since they started producing physical cards. They've stated they will NEVER change a card once it goes to print (a position I'm not overly happy with) so bad Santa and possibly core rules (they redefine but never add/remove rules as far as I know) are basically off the table for discussion.

  9. #9
    Senior Member bobrossw's Avatar
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    Quote Originally Posted by Warr Byrd View Post
    Solution: don't play stall decks.
    This. I watched some of the game, basically you're playing the variant of mill stalker with nearly no offensive power. How do people punish others for doing nothing during their turns? By playing offensive threats and winning...if your deck has no (or too few) offensive threats, then why should the opponent do anything?

    If you need to play a card or 2 every turn to keep up your stall, and the opponent just has to wait for an opening, then why should they throw away their cards? If you can force the opponent to play some cards to deal with your cards, then maybe you can keep the flow of cards going on both sides and win the stall game. If your deck can only react, then you leave yourself open to the strategy of "do nothing."

    Essentially there is already a card that does exactly what you want - it essentially reads "5cc - if your opponent doesn't do anything, they take 5 damage next turn" it's called Shadow Knight.
    Last edited by bobrossw; 03-16-2015 at 04:14 PM.
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  10. #10
    Senior Member Romantic Gunner's Avatar
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    When I come across a millstalker in qm and realize they have no offense, I just lay my device on the charger and take a nap
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