Decklist for people who don't like my writing
CoTC Baduruu - Let the hunt begin...
(41 to 44) +1
Across the plains, through the towns; over hill, and over stream. At last, in these lonely mountain valleys, your quarry prepares his stand.
It's been a good chase. Your allies are not far behind, but his are coming as well, summoned from some deep camp...
A wild Kristoffer appears! You shrug him off, using a common hunter's gambit - or maybe leave a decoy trap behind?
20 thingies
4x Pack an Extra
4x Decoy Trap
4x Hunter's Gambit
4x Here Be Monsters
4x Poison Arrow
Either way, you look through your extras for one of your bows as an venomflame archer brings you a bow before engaging a Puwen. Typical of Skervox's minion to not care for his weapons' quality. Calling on innate strength, you ready the weapon, ensuring its potency.
7 bows
3x Emore Crossbow
2x Soul Seeker
2x Grundler's Double
A fearsome thing, you give the enemy pause, allowing Wendith to helpfully position an enemy for a kill. You see your target desperately trying to protect himself from the sudden appearance of a bobcat. Drangis thunders in, and all your hunters cheer, revigorated. The bobcats cripple the enemy as Drangis commands his attention. He turns to deal with them, and takes several arrows to his back. He falls to his knees.
14 to 17 Allies
4x Venomflame Archer
4x Deepwood Bobcat
0 - 3 x Snowland Spotter*
3x Wendith Eagle-eye
3x Drangis, Lord of the Hunt
You walk over, and as <Insert most hated hero here> glares defiantly at you, you deliberately raise your bow...
...
...
...and then Aragorn jumps you.
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I've been kinda oscillating around 299 - 305 with this.
Would this work better with skervox? Maybe. It doesn't hold any presence until T3 minimum, so baduruu's ability seems to make a bigger impact. (although I also wanted to finally run a weapons hero). And more honestly, I didn't realize skervox gave -1 cost during his ability.
I don't think you can cut any abilities. Suprise Attack was nice for draw, but most allies already have ambush, and so it's not really worth 3cc. Maybe bloodthirsty if you need cards?
Removed Oath, replaced with emore. Still kills rush and now BPS
Can still use SE on venomflame's ability. More board = more damage overall.
Drangis buffs every ally to 4 attack. Good range of cost in them too.
Venomflame's ability is pretty strong.
Bobcat is ok - haste is nice with enough resource.
Wendith's is decently useful. Makes offensive Oath equal to standard Grundler.
Drangis - +1/+1 everyone? Yesss. Radiates ambush, so you can whack amber without care.
*Snowland spotter: tanky. 2/7 is actually pretty threatening, but not absolutely necessary. Double attack is useful with a good bow. If you don't mind going over 40, would add these. (3x?)
Someone told me to build around Drangis, so I did. Have fun. So much ambush.
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