Hello,
I'll start by saying I've played the game for a while now, and have spent a reasonable amount of money on the game because I like the skill intensive decision making and the very unique sideboard aspect of the resource mechanic. I also really enjoy the new cards that are coming out - they show that there is a lot of room for growth. However, if you look at the amount of money required to get a full foil set, it's incredibly astronomical.
However there are a couple of things that bother me about the game, and one of them is the limited utility of gold after you have a playset of every card that you want. I don't care if you make the price five times higher than the regular version, however locking this content behind the paywall is a really bad way to reward players who dedicate the time and energy to get gold. It would also increase the player pool and player interest in meltdown, and probably increase interest in player streaming meltdown decision making.
Another way to do this would be to add a very inefficient way to convert gold into Shadow crystals. 10,000 gold for a 100 shadow crystals would reward big meltdown winners, and could also add another way to monetize - you could charge a small sum for meltdown entry.
TL/DR - Give us longer term gold outlets so we have a reason to play meltdown, as well as not punish the people who have fuller collections.
I would love everyone's opinions on this matter - Numbers can be tweaked.
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