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  1. #1
    Lead Developer / Designer Gondorian's Avatar
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    Worst THREE class-specific cards per class?

    Hey all!

    After the popularity of the thread about best cards, we might as well have a worst one ...

    Which three class-specific cards do you think are the worst for their respective class?


    Here's a handy format to help you:

    Warrior
    1.
    2.
    3.

    Mage
    1.
    2.
    3.

    Hunter
    1.
    2.
    3.

    Priest
    1.
    2.
    3.

    Rogue
    1.
    2.
    3.

    Wulven
    1.
    2.
    3.

    Elemental
    1.
    2.
    3.

    Reminder of cards can be found on the card list or my deckbuilder (filter by Class on the left).

  2. #2
    Senior Member Xander Spitfire's Avatar
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    Warrior
    1. Nova Infusion
    2. Smith Shop
    3. Warrior Training

    Mage
    1. Kelvin's Cham
    2. Loest's Burden
    3. Twice enchanted robe

    Hunter
    1. Battle Plan
    2. Rolling Boulder
    3. Change Plan

    Priest
    1. Mass Purification
    2. Righteous Strike
    3. Wooden Staff

    Rogue
    1. Assassin's Cloak
    2. Elicit Information
    3. Pay Day

    Wulven
    1. Call of the Pack
    2. Lost in the Wood
    3. Unstoppable / Ripping fury

    Elemental
    1. Wave Collapse
    2. Energy Extraction
    3. Crystal Titan
    Evolving Through Change

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  3. #3
    Senior Member Buqs's Avatar
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    Last edited by Buqs; 07-02-2015 at 04:07 PM.
    EveryThing Changes

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  4. #4
    Senior Member maxi1230's Avatar
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    Now that's harder!

    Warrior
    1.Nova Infusion... until there are more negative hero attachments.
    2.Killing Spree
    3.Hmm maybe Plate Armor

    Mage
    1.Loest's Burden
    2.Wand of Izikus
    3.Frosted Urigon
    Three foils smh.

    Hunter
    1.Old Iron Dagger
    2.Net Trap
    3.Moonlight Bracers

    Priest
    1.Wooden Staff
    2.Plate Armor
    3.Devoted Lightbearer

    Rogue
    1.Old Iron Dagger
    2.Throwing Knife
    3.Repaid in Full

    Wulven
    1.Thick Hide
    2.Lost in the Woods
    3.Call of the Pack

    Elemental
    1.Metamorphic Cloak
    2.Synchronicity
    3.Temporal Disturbance

    Good Job designing SF. Just a bit slow .

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    Greatness, Reborn

  5. #5
    DP Visionary tman507's Avatar
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    I like how a bunch of these are just crappy weapons and armors that actually fit in two classes, making them non-class specific.

    Warriors:
    1. Warrior Training (why use this if I could just use Spearman if I want a Protector?)
    2. Alert and Able/Battle Hardened (too limited duration, and no one seems to care about Defender.)
    3. Pride of the Yari (Is a Warrior only armor so I can say it, lol. Never really seen it used, could potentially give more attack boost than TKP, but TKP is more reliable, and gonna soak more damage on you in meantime since doesn't have durability activated effect.)

    Mages:
    1. Kelvin's Charm (just why? lol)
    2. Undying Bond (Just never really liked this card.)
    3. Scrying Eye (This one could actually have some use, but still not worth it most of the time.)

    Hunters:
    1. Battle Plans (just not worth it.)
    2. Aimed Shot (not worth putting an attachment on something as breakable as a weapon just to it +1. Even if you are Gwen there's still item destruction.)
    3. Tracking Gear (if I'm a Shadow Hunter I can get the same effect in a body with Wulven Scout.)

    Priests:
    1. Devoted Lightbearer (Devoted Knight can do similar for helping you summon big guys faster, and generally just gets you more benefit. Even before Knight though this guy never got used.)
    2. Knight of the Golden Dawn (making this guy useful is often just too clunky.)
    3. Wizent's Shimmercloak (never really seen it used.)

    Rogues:
    1. Elicit Information (too clunky and unreliable.)
    2. Pay Day (too limited duration and hard to trigger.)
    3. Vozitian Trader (would love to see this guy be more like Cleric of the Asyn in terms of his attack gain, just opposite condition.)

    Wulven:
    1. Blinding Storm (way too clunky.)
    2. Ripping Fury/Thick Hide/Unstoppable (all just worthless.)
    3. Lost in the Woods (never really seen it used.)

    Elemental:
    1. Conversion (just too much investment needed to do much of anything.)
    2. Synchronicity (good concept, but too cute to pull off a lot of the combos you might want to use it for.)
    3. Crystal Titan (I would like him if he would ever stick.)

    Will have to get to the best list later.
    Last edited by tman507; 03-02-2015 at 08:49 PM.
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  6. #6
    Senior Member Veles's Avatar
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    Warrior
    1. Warrior Training
    2. Smith Shop
    3. Battle Hardened

    Mage
    1. Kelvin's Charm
    2. Static Shock
    3. Scrying Eye

    Hunter
    1. Battle Plans
    2. Change of Plans
    3. Jade of the Forest

    Priest
    1. Inner Strenght
    2. Devoted Lightbearer
    3. Incense of Atonement

    Rogue
    1. Assassins Cloak
    2. Good Contacts
    3. Pay Day

    Wulven
    1. Pack Alpha
    2. Thick Hide
    3. Unstoppable

    Honorable mentions: Ripping Fury, Lost in the Woods, Unstoppable (DP gave bunch of useless abilities to Wulven)

    Elemental
    1. Life Infusion
    2. Zantonite
    3. Crystal Titan

    Honorable mentions (bunch of shared armors and weapons by 2 classes):
    Nova Infusion, Dome of Energy, Plate Armor, Moonlight Bracers, Shadow Armor, Twice Enchanted Robe, Wooden Staff, Old Iron Dagger, Uprooted Tree, Storm Coat, Cloak of Obscurity, Metamorphic Cloak
    Last edited by Veles; 03-02-2015 at 08:27 PM.
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  7. #7
    Senior Member Alzorath's Avatar
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    Quote Originally Posted by tman507 View Post
    I like how a bunch of these are just crappy weapons and armors that actually fit in two classes, making them non-class specific.
    Yea, that's why I avoided weapons/armors in the first thread :P

  8. #8
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by tman507 View Post
    I like how a bunch of these are just crappy weapons and armors that actually fit in two classes, making them non-class specific.
    Yeah. They shouldn't count. We all know some early uncommon weapon/armor from CotC are bad.

  9. #9
    Senior Member Buqs's Avatar
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    Quote Originally Posted by Gondorian View Post
    Yeah. They shouldn't count. We all know some early uncommon weapon/armor from CotC are bad.
    fine updated my list
    EveryThing Changes

    "The difference between the possible and the impossible lies within a persons determination" -- Tommy Lasorda

    Check out my decks and others at Shadowera.net. Shadowera's #1 Super Fan Site!



  10. #10
    CotC Sealed Deck Champion busti's Avatar
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    Much more difficult than listing good cards. I tried to not pick cards that could become good if some more cards are released to help them, but rather inherenty bad cards.

    Warrior
    alert and able
    battle hardened
    rothem's visage

    Mage
    kelvin's charm
    blazing shield
    loest's burden

    Hunter
    battle plans
    tracking gear
    change of plans
    Note that those are concept i love. But the nformation gained is worth nowhere near a card and 2-3cc of tempo.

    Priest
    righteous strike
    inner strenght
    devoted lightbear

    Rogue
    sorcerous poison
    throwing knive
    assassin cloak
    pay day
    i'll list 4 in case you don't want to counte knive as a early weapon. All 4 are equally unusable

    Wulven
    thick hide
    lost in the wood
    binding storm

    Elementals
    redux channel
    shocking grasp
    conversion
    A1 alliance - Evolution in theory

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