so the issue as you claim is that he shouldn't be matched against someone much lower ranked - but we've already established that that's probably a created game - not a quick match and it doesn't affect his rating...so what is the issue?
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Oh man 365 Rating and here me trying to get 180+. I feel so sad and bad :d
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Just to confirm the games against SleepingDragon were custom ones and that's why they were able to play despite such huge rating range. Whilst the match-making is dynamic after a certain period of waiting, he should have no trouble being matched with someone around 250-ish.
Also want to confirm that the rating shown for a match is always the rating before that match finished, not what thei rating became as a result of it.
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I think it's fine. If you are the highest rated QM player, then everyone who will be paired with you will be lower in rank. A steady increase in rating means that your win streak has been consistent.
BTW if you are directing your self to Otto I'd say my own believe ,
OTTO is best QMer in this game because he plays aloooooooot and stand in 340 , for me once I crazy play I fall below 310 , I play more than Otto but I met Otto veryyy much times at QM , he plays really a lot and his rating is high still , that's talking about previous seasons ans it was 340+ ...
For this season I'd say that maybe he was happy for reaching 365 first time to decided he will make the alt account idea which I was doing if in his place
In his place e means have alt accounts ..
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A1 otto is indeed one of the best player ingame. However i would say too that he used to play a lot coz i couldn't see him anywhere in top 100 highest scoring players
The problem with the current system is it can catapult players far too high from their initial string of 10-15 games - Earning 20-80 points per win. Lots of players are gifted an unnaturally inflated rank.
Then after this initial run players become 'set' at a particular rank .
Once players are 'set' moving upwards and downwards is incredibly slow and takes a huge number of games at a high winning or losing percentage to make a small change in rank. i.e players have to GRIND to increase their rank even if they are playing many games at a high winning percentage.
Winning should feel rewarding.
Once players are 'set' you can beat players above you for a ranking increase of 1 point or players below you for zero points. Hence winning games can feel underwhelming and unrewarding.
This system punishes players that want to try out new heros/cards/decks/strategies early in the season and then climb the ranks later in the season.
The two issue here are:
1. players are gifted inflated ranks far too easily from their initial string of games after the ladder reset. The initial run holds far too much weight.
2. Once players are 'set' the system is too miserly. The system needs to be more fluid in terms of rating increases and decreases so that winning feels rewarding and players don't feel punished for trying out new strategies. After the initial run, games do not hold enough weight.
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What about rating decay guys? Don't play, lose points.
Otto, plays quite a bit, and just getting to that high rating shows it.
Hell, I've bern in the top of the ladder once, and that was enough for me, but only being in top 100 do you get a prize , so rating means little.
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