EDIT: Because of the holy crap amount of type I put here it's in no ones best interest to type out ever single thing I just updated. Don't worry I got it all in stored Enjoy!
Join me and see the overwhelming power of...
MILLSTALKER!
Dumping this here since I don't see a thread for this deck, you can thank me later.
***HERO***
Millstalker
***Abilities (31)***
4x Now You're Mine
3x Captured Prey
4x Full Moon
4x Lone Wolf
4x Shadow Font
4x Rain Delay
4x Bad Santa
4x All Hope is Lost
***Items (24)***
4x Evil Ascendant
4x Bazaar
4x Scythe of Fate
4x Loom of Fate
4x Aldmor Accelerator
***Armors (4)***
4x Crescendo
***Weapons (2)***
2x Chains of Torment
TOTAL: 52 cards + Hero
Disclaimer: THIS IS A VERY EXPENSIVE DECK. I WOULD NOT RECCOMEND THIS IF YOU'RE A N00B FIRST DAY HERE.
So how do I play Millstalker?
Ideal Turns 1st or 2nd doesn't matter
1st: Loom of Fate/All Hope is Lost
2nd: Baazar
3rd: Evil Ascendant
4th: Lone Wolf
So what the point of all this is to mill your opponents out as quickly as possible. The deck is very self explanitory since you have to literally do nothing but hide all game. I will overview some tips and combos for you guys.
(in case of allied miller)
Shadow Knight + Furrion Terror - Very efficient threats for LATE GAME. DO NOT T5 THESE GUYS, furthermore since you have acess to Arthyle's Crypt you can continue to have these guys the whole game. If SKi s crippled pr disabled just FT+EA him back to your graveyard. Ez.
(Chains miller)
Chains of Torment + Crescendo - Fun card combo. Once crescendo is at 4-5 def drop CoT and enjoy the sweet delight of a 5-15 damage chain that you can use to hit face on the opposing hero! Ez.
(Tips)
Your hiding tools being Rain Delay, Full Moon and stealth. BE SMART. If you're facing a mage stealth won't save you throughout everything but Full Moon gives you a fighting chance. Make sure to use these tools WHEN NEEDED. It's possible that this might be your last hiding tool until 20 cards later down your deck. DO NOT USE THESE FROM TURNS 2-5.
Stealth: Save this till you have 5SE and you know you're save. Don't use it when you start at 3SE please, you'll get killed. Take the first 5 turns of damage then hide all the match.
(Extras)
Turn your chat off, trust me.
Possible tech cards:
Regeneration - In case you get hit by Nowhere to Hide, Engulfing Flames or Poisonous Gas. While these are rare they're VERY dangerous as a millstalker so this heals you and rids any negative effects therefore squashing their dreams of winning.
Contaminated Water - I don't use it tbh. Maybe you want to? Interesting card with Evil Ascendant.
Thick Hide - In case of Incendiary Curse on your precious items, some mages use this while most don't. Just keep this if you see that card a lot to tech against to be safe.
4x Tiger Wulf - Uh. I dunno I've seen this sometimes on mills good for taking down KP and stuff I guess and you'll always get it back with Arthyle's Crypt so I guess it's good.
4x Furrion Terror - Allied board clear.
4x SK - Loop to finish strats.
4x Arthyles - Ressurect SK or FT
And that's about it, enjoy the deck and be sure to quit when you see those 300 deck nubs. UGH, this is best for those 40 card peasants.
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