Hi Guys.
Last season i had pretty good results with my Jericho deck.
I'ce decided to share it with you to bring in more options for player to pick a hero.
The initial idea was to build a control style deck. After trying several heroes lik Nish or Threbin, Jericho seemed to be the best choice.
With the Embers-Essence Combo he has a 2cc source for 5DMG and 3 heal which is great. I have added in some Support allies and Fatties and my first deck was ready to go.
Now whats left to do was to develop a play style. What this deck is great at is to control the speed of the game. Yo can switch from a reactive play style where you just deal with your opponents threads to a agressive play style where you force your oppponent to react to your threats. You can loose your board to retake it next turn or stall till you have the right cards to do so. You will find yourselve in some very exciting and interesting games which goes from one side to another. Many games will end with zero cards left in both decks but in the end you still win.
Enaugh praising. Here is the deck list.
Allies (20):
3x Spirit Warden
3x Devoted Knight
4x Tainted Oracle
2x Elizabeth Winterborn
2x Thunderstrike Construct
1x Aeon Stormcaller
1x Viska, The Scarlet Blade
2x Eriss Fateweaver
2x Nathanias, People's Champion
Abilities (19):
3x Forgiveness
4x Lingering Essence
4x Embers of the Just
4x Focused Prayer
4x Tidal Wave
Items (0)
Deck break down.
Spirits Warde: Great 3cc Drop with solid stats and Steadfast to stop Snare Trap, Retreat and different other ugly things. His ability makes him a thread to Graveyard based decks so your opponent is forced to deal with him.
Devoted Knight: Well not much to say here. Great ally for resource acceleration.
Tainted Oracle: Main Draw in my Deck. Also a thread that my opponent has to deal with.
Elizabeth Winterborn.: Second Draw. She can be played into an empty board or as a meat wall. In any case she will generate at least one card.
Thunderstrike Construct: He can be combined with Embers to deal 7 Dmg in total. Enaugh to take out most threads and generates some board presence.
Eriss: One Possible Finisher. Extremely awsome to cycle Embers for only one SE.
Nathanias: Best Fattie in this game. 5/8 so your opponent will need multiple cards to deal with him + Card Draw and eventuelly free ally. With 20 Allys in this deck the chances are ~50% to get one
Aeon and Viska: Additional suppot allys which are great but not neccerily needed multiple times
Forgiveness: One of my Favorite Priesrt cards. With this you can sac your Fatties and be sure to get them back later. Thats the main reason why i have only one Viska and Aeon. In theory with 3 Forgiveness 3 Devoted Knights and 3 Emberes (which you only need to draw once) you are having 9 resources so all other cards in your deck can be played and dont need to be sacced.
Tidal Wave and Focuesd Prayer: Thats why Priests are Priest. They have the best Item Destru and Best Board Wipe in the Game. Do i really have to sai more?
Lingering Essence and Embers of The Just: Thats what makes this Deck possible. Heal and awsome Dmg in one Combo that can be played every 3 turns is realy OP.
Some Combos to retake the Board or Stall:
t3: Devoted Knight, t4 Tidal Wave --> Stops Rush
5cc: Embers of The Just + Spirits Warden --> 5HP Ally down + Small Board presence / Thread to graveyard Based Decks
6cc: Embers + TO or Elizabeth --> 5 Dmg + Carddraw. Nice stall and draw if you need a few answers
7cc: Embers + Thunderstrike --> 7 Dmg
8cc: Embers + Viska --> 8 Dmg
8cc: Embers + Eriss --> 5 Dmg to retake the Board (Kill Bobcat or Arachnoid...) and awsome Board Presence. Your Opponent hase to do something or he will get Embers every Turn in his Face
9cc: Embers + Nathanias --> 5Dmg and aggro generation
Pros:
+ Great Control Capabilitys
+ Great Heal and Sustain
+ No real auto loose imo. You can handle almost every Hero even Rush
+ Different Playstyles Possible
+ Fun to play
+ Opponents Item Destru Cards becomes useless agains you cause you have no items
+ Almost Every Card you draw is an important card so you dont need much carddraw
Cons:
+ Weak Draw
+ Needs Essence and Embers to be most efficiant
+ Hates Attachment destruction
+ Still Weak against Mage Rush
Play Style: Control
Speed: Slow to Very Slow
Difficulty: Hard
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