Zhanna Mist Delay and Survuval Strategy FAQ
**This FAQ was created on 4/22/11 by game player Italianblend. For personal use only. Please do not copy and paste without giving credit.
I have only been playing Shadow Era for about 2 weeks now.
However, I have only used Zhanna Mist in that time period and would
like to share my thoughts and stategy on this Hero's deck.
Let's take a look at the priest deck and highlight each card's stregnth's and weaknesses:
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ZHANNA MIST (HERO):
Ability: Zhanna heals 3 Damage
Cost: 3 Shadow Energy
This is what attracted me to Zhanna in the first place. The ability to heal yourself
every three turns is an integral part of her strategy.
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TIDAL WAVE
All Allies on both sides are killed
Cost: 5 Resources
This is the most important card in your priest's deck (IMHO). This card allows the priest
to wipe out large groups of enemy allies at a single turn, thus prolonging the fight and
saving Zhanna precious hit points. Careful timing of this card is essential to winning
with this deck. My first four cards bought in the game were 4 tidal wave cards, and
I have not regretted that for an instant.
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HEALING TOUCH
Heal 4 damage from target and remove all attached effects.
Cost: 4 Resources
This is one of the most important cards in your deck, as it keeps your priest alive,
and removes any pesky attached DOT spells like POISON GAS, or ENGULFING FLAMES.
I recommend that you save this card to heal your HERO, not your allies.
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HOLY SHIELD
Target cannot be harmed until the start of your next turn
Cost: 3 Resources
Another very useful spell in the priest's deck. With HOLY SHIELD, not only can you keep
damage from your hero, but you can also "delay" for one more round. During that next round,
your opponent just might put out another ally or two that you can defeat instantly with
TIDAL WAVE. Or it can be used as a desperation card while you hope for better cards.
This card is best used when you anticipate large amounts of damage on the next turn.
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DESTROY ARMS
Target item is destroyed.
Cost: 3 Resources
This is a useful spell for priests, especially against a hunter enemy. Destroying a hunter's bow,
(or any Hero's weapon) is useful for survival. That said, sometimes sacrificing this card is its best
use.
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SMITE
Target recieves 3 damage.
Cost: 3 Resources
A direct-damage spell that is useful in different ways. Against an opponent with a smaller deck,
it is better served killing off a single aly when tidal wave is not practical. Against significantly
larger decks, you might want to go for the hero, as your hope of outlasting the enemy is lessened.
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ICE STORM
All enemy allies recieve 2 damage.
Cost: 3 Resources
This spell is useful for killing off allies with low health. It can also counter spells that
increase damage but decrease enemy allies' health.
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RESURRECTION
Return all dead allies from the graveyard to the top of your deck
Cost: 3 Resources
At first glance, this might seem like a great spell to use to get your allies back and attacking your opponent.
The strategy suggested here is to hold this card until your deck runs out. By this time, hopefully your
opponent will be nearly out of cards. This allows you to put some cards back into your pile and avoid
the damage caused by an empty deck.
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CURSE
Target aly gets -2 attack until your next turn.
Cost: 2 Resources
This is a somewhat useful card if you're anticipating damage from an ally that you can't
kill just yet. But, I usually convert this card to a resource.
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INNER STREGNTH
Ongoing: Target aly gets +2 attack
Cost: 3 Resources
This might seem like a great spell - and it can be. However, the deck strategy suggested here
is not an ally-heavy strategy (a majority of my game is played without an aly or using an aly
simply as a tank to direct damage away from my priest). That's not to say this isn't a useful card,
but I usually end up converting it to a resource. However, against an opponent with a larger deck,
you will want to use this to damage their hero.
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PLAGUE
Each player loses 3 resources
Cost: 4 Resources
I have not had the opportunity to purchase this card. As it is somewhat a neutral ability, use
with caution. Consider converting this card to a resource if there is no practial use.
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What to purchase:
-Purchase TIDAL WAVES as soon as possible. They are more costly than others, but your survival will increase significantly with these cards
-Next, HEALING TOUCH to keep your hero alive and without DOTS.
-HOLY SHIELD to delay your opponent and entice them to use their turn to put out more allies that you will kill with TIDAL WAVE
-RAIN DELAY is an excellent delay card as well. Use similar to HOLY SHIELD
-Purchasing an extra BAZAAR card will not hurt. You want to have a big hand for options, and sometimes your enemy will take your first BAZAAR card away.
These are your most important cards.
Resources:
I suggest converting the following cards to resources (most of the time).
INNER STREGNTH - because this is not an aly-heavy strategy
CURSE - useful in some cases, but other cards are more important
COVER OF NIGHT - using cover of night is a big mistake, as it will force your opponent to attack your hero.
REINFORCED ARMOR - because this is not an aly-heavy strategy
ALLIES - because this is not an aly-heavy strategy, but don't sacrifice all of them as you might need to use resurrection at the end of your deck.
BAZAAR - If you have a working bazaar card, and you don't anticipate your enemy taking it away from you, go ahead and sacrifice the additional bazaar cards.
DESTROY ARMS - Against a hunter or weapon-heavy aly, I would hold onto these. Otherwise, go ahead and convert.
Main Strategy:
In this deck's strategy, you do not concern yourself with killing your enemy hero. Your goals are:
-Survive
-Kill enemy Allies
-Ourlast your opponent and preferably kill them by exausting their deck
Tactics:
-Try casting BAZAAR early if you can. Success of this deck increases with a larger hand for more options. You don't want to get caught without the right spell.
-Do not use your Hero's ability until you have lost 3 HP or more, as you will not get the full 3 damage heal and will essentially waste the spell
-Use HEALING TOUCH when under 22 HP, but try to save it until you are affected with POISON GAS or ENGULFING FLAMES
-Try to use TIDAL WAVE to kill 3 or more Allies at once. (Sometimes you can wait for more if you can use HOLY SHIELD on your hero)
-Use HOLY SHIELD to prevent hero damage and possibly entice your opponent to put out another ally, which you can kill with TIDAY WAVE
-Use RAIN DELAY in the same manner, trying to delay to entice more enemy allies, which you can kill with TIDAL WAVE
-WHen your deck runs out, use RESURRECTION to get some cards back.
-If your opponent is out of (or low on) cards, keep a full hand if possible. That way, you will not run out of deck cards and not take damage
-Use Allies when you can. They can divert damage from your hero, but get used to playing without them!
This deck seems to be weak against elementals (due to their ETERNAL RENEWAL card, which is their own form of Resurrection).
This makes your ability to outlast an elemental difficult.
Outlast, outlast, outlast...
I know this is not a fool-proof strategy, but it seems to be the best strategy with Zhanna Mist.
Your challenge matches will not go well until you have purchased the necessary cards, so hang in there!
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