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  1. #21
    Senior Member LucasBlitz's Avatar
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    The one above still doesn't cover that they won't be bounced due to Raikka's ability making the dagger 0 unless I read it wrong.
    (ง ͠ ل͜ )ง the unseen phoenix donger is the deadliest (ง ͠ ل͜ )ง
    Justiciar of the Audacious
    Warrior of the Blue Pheonix
    Greatness, Reborn

    "When I die, I want to die like my grandfather who died peacefully in his sleep. Not screaming like all the passengers in his car." -- Author Unknown
    (ง ͠ ل͜ )ง the unseen phoenix donger is the deadliest (ง ͠ ل͜ )ง

  2. #22
    Member Tria's Avatar
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    Upon reflection, that is true. What if..
    Grow DC, hit Garth to 17. Garb 1, dou 4. 4cc left
    Summon frost and hit Garth 4 times - garth 14, dou breaks, frost in hand
    Summon frost and necro dc, use raikkas ability, discard either
    Grow DC again (3+1+1), hit Garth with both (5+2) to 7. 2cc left
    Beacon to draw to 3cc
    Slingblade on frost, go to 2cc
    Play frost, hit Garth for 2 to 5 health

    Garth can only kill 1 of your allies
    Prob dc dies but even then slingblade+frost is 4 damage and mill ping wins for you
    IGN Triassen.
    Elementalis <3

  3. #23
    Senior Member RNGscop's Avatar
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    Quote Originally Posted by Tria View Post
    Upon reflection, that is true. What if..
    Grow DC, hit Garth to 17. Garb 1, dou 4. 4cc left
    Summon frost and hit Garth 4 times - garth 14, dou breaks, frost in hand
    Summon frost and necro dc, use raikkas ability, discard either
    Grow DC again (3+1+1), hit Garth with both (5+2) to 7. 2cc left
    Beacon to draw to 3cc
    Slingblade on frost, go to 2cc
    Play frost, hit Garth for 2 to 5 health

    Garth can only kill 1 of your allies
    Prob dc dies but even then slingblade+frost is 4 damage and mill ping wins for you
    Very, very, very close...but there is a mistake:

    "Summon frost and necro dc [...]".

    At the end of your turn DC dies for necromancer's ability, then garth kills your SD, and frostmare is not enough for make you win.
    IGN: 17 ScoP
    1lluminati in 7enebris


  4. #24
    Senior Member Delay of Game's Avatar
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    I think I've got an unorthodox but creative solution:

    (Step #1). Call your opponent a noob over chat;
    (Step #2). Then offer draw

    ...if opponent refuses, then repeat step #2 above. Spam it if necessary.

    Puzzle solved!

  5. #25
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    Quit and surrender to the mighty power of the king of rogues. Then go make yourself a good rogue deck while you ponder why a Garth player could have had his deck emptied (reason being he had such godly card draw)

    (Quite honestly, the thing about the dagger not working after ability bugs me)

    Edit: I even double checked puzzle version but in 2.89 weapons got -1
    Last edited by Amael; 04-22-2015 at 09:16 PM.

  6. #26
    Senior Member RNGscop's Avatar
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    Tomorrow (i hope) i will post the new puzzle, so here you can find the solutions for the puzzle #4 (sry for quick google translation):

    Solution by 17 Shining:

    1. Attack with DC who dies doing 2 damage. Garth 18
    2. frostmare in game free. Attack and destroy BG. I'm back in the hand thanks to DoU (which goes to 3 of durability).
    3. Frostmare free, use the ability to Raikka, discard one randomly between MD and SL. Attack with Frostmare who returns in his hand. Garth to 16. DoU 2 durability.
    4. Frostmare free, attack and send Garth 14, DoU to 1 of dur. Frostmare in hand.
    5. Game again Frostmare but not attack.
    6. Necro DMT, 2 damage on Lyra.
    7. Attack Garth with DMT. I'm back in my hand and destroy DoU.
    8. Game DMT of Lyra. 3 resources, Lyra 1 life.
    9. Tombstone, peach Demon. 4 resources. Demon of DMT, 3 resources. Play DMT and kill Lyra.
    10. In summary: I have at stake Frostmare, Slingblade Demon and DMT. The opponent has nothing. Step.
    11. He Fishing Night Owl, the plays and passes. He does not need Silent Strike because it has stealth and still does not want to damage alone. With the ability to Garth can not kill anything as even Frostmare has 2 life. Let's say you play however the ability of Frostmare ahead of the next round.
    12. I'm going to burn deck 5, then 2 damage DMT on Night Owl that makes him draw 1 (therefore damage, goes to 13). Attack with everything. They are three of the demon, and one of Frostmare, total 4 damage. He goes from 13 to 9 and goes to Step 8.
    9. It can not do anything but kill Frostmare with the skill and go.
    10. I go to 4, and ability to attack with Slingblade DMT, 5 damage, go to Step 3 and go to two.
    11. Skip and go to 3. Attack and died.

    My solution:
    - Attack with DC garth -> garth -2 -> DC dies -> BG 1 durability
    - Game Frostmire to 0CC, attack garth -> garth -0 -> BG destroyed -> 3d dagger -> Frostmare back in hand
    - Game Frostmire to 0CC, attack garth -> garth -1 (-3) -> dagger 2d -> Frostmare back in hand
    - Game Frostmire to 0CC, attack garth -> garth -1 (-4) -> dagger 1d -> Frostmare back in hand
    - Game Frostmire to 0CC, attack garth -> garth -1 (-5) -> dagger destroyed -> Frostmare back in hand
    - Game Frostmire to 0CC, attack garth -> garth -1 (-6)
    - Use Necromance on DC
    - MD on Necromancer (2 cc = 2 resources used) -> -1 Raikka because fishing only 1
    - Demon game and resume Frostmire (3-2 = 1 cc + 2 = 3 resources)
    - Game Frostmire (2cc + 3 = 5 resources used)
    - Use TB (5-1 = 4 resources used) -> Raikka -1 (-2)
    - The ability to use Raikka, scrap SL
    - Use DC and delete Lyra from his graveyard (2 + 4 = 6 resources used) -> DC 5/6
    - Attack with DC garth -> garth -5 (-11)
    - Attack with Frostmire garth -> garth -2 (-13)
    - Step (raikka -2, -13 garth)
    - Garth fishing Nowl
    - Uses garth on demon
    - Attacks with Lyra demon -> demon dies
    - Does not play SS on Lyra not to take damage
    - Passes
    - Not peach -> Raikka -1 (-3)
    - Use DC on demon
    - Attack with DC garth -> garth -5 (-18)
    - Attack with Frostmire garth -> garth -1 (-19)
    - Step
    - Garth not fishing -> garth -1 (-20)
    - Victory !!!
    IGN: 17 ScoP
    1lluminati in 7enebris


  7. #27
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    Both of your solutions are faulty

    17 shinings

    Raikka ability makes dou attack 0 no bouncing most damage you can cause on lyra is 3 meaning she kills dmt and her and nightshade both are around next turn

    Your

    Why wouldn't lyra attack Raikka when her health is at 2 even with Raikka ability lyra attack is 2

    Not to throw a monkey wrench into your solutions
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  8. #28
    Senior Member RNGscop's Avatar
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    Quote Originally Posted by ronny_008@yahoo.com View Post
    Both of your solutions are faulty
    17 shinings
    Raikka ability makes dou attack 0 no bouncing most damage you can cause on lyra is 3 meaning she kills dmt and her and nightshade both are around next turn
    Oooops you are right!!!

    Your
    Why wouldn't lyra attack Raikka when her health is at 2 even with Raikka ability lyra attack is 2

    Not to throw a monkey wrench into your solutions
    Cause Raikka health is 4! I wrote "Step (raikka -2, -13 garth)"...6-2=4!
    i'm wrong?
    IGN: 17 ScoP
    1lluminati in 7enebris


  9. #29
    Senior Member
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    Quote Originally Posted by RNGscop View Post
    Oooops you are right!!!



    Cause Raikka health is 4! I wrote "Step (raikka -2, -13 garth)"...6-2=4!
    i'm wrong?
    No not wrong but dc would be 4/5 with 1 use of his ability meaning garth can use is ability on him and lyra with 2 attack can kill him silent strike lyra summon Night owl your move Raikka garth has 6 health Raikka has 4 with demon and frost(4 damage) on board 1 from mill damage still 1 health and the ability to kill Raikka

    Edit scratch that forgot about spring
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  10. #30
    Senior Member RNGscop's Avatar
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    Puzzle #5 "Unique combo"

    INFO
    - it's your action phase (you are Logan)
    - you have to choose 3 cards in your hand and win the game
    - CB and AHIL are not allowed


    image hosting
    IGN: 17 ScoP
    1lluminati in 7enebris


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