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  1. #1
    Member Mekkalodon's Avatar
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    Gwen Reactionist deck

    Hi Everybody, i am an Italian SE fan since a few months now known as Ebony Devil from 17 Italian guild.
    I want to share my Gwen deck. Gwen is an heroin which SF did not help a lot as Victor i.e. but I think is still fun to play. I don't like the solo version a lot and even the semi-solo which involves Bobcats in place of rain delay. Also I had a thing in mind: Give some hard times to Baduru, which is heavily played now in qm. And I found this build very effective.
    Still you have some good chance with others heroes you can face in qm especially weapon based ones.
    After many changes and tests i found this list as the most effective for me:

    DECK:

    1x Gwenneth Truesigth

    4x Priest of the Light
    4x Tainted Oracle
    4x Spirit Warden
    3x Viska, The Scarlet Blade
    4x Rapid Fire
    3x Into The Forest
    4x Hunter's Gambit
    4x Ricochet Trap
    1x Night Prowler
    4x Soul Seeker
    4x Weevil-tipped Crossbow

    40 cards (19 hunter cards)


    First of all this deck is consistent and quite simple to play.
    Here's a little breakdown:

    The Ally part:

    Potl: for retarding the bad boy free weapon
    To: nice flexible draw
    Sw: great against those snare traps so you don't loose a turn
    Viska: late game finisher/weapon destroyer. It s my choice upon Bobcats because is most thought. cost 6 BUT if you want to haste Bob u need 6 also (with gambit) or waste a t5 itf

    The Items part:

    8 weapons: 4 Wtc to face those long life weapons. in early game you can use one for board control with or without ability then you will use the others in mid game so don't sac dem.
    4 Ss for late game you usually need one or two so can sac a couples in early game.

    4 Ricos: This is great to control heroes with weapons. if they attack you they will be disabled so you can attack without their weapon damage. try to use them when you have ally on board so opponent must decide to get rid of trap or attack your ally. In some cases you can use against big allies too.

    1 Np: Not easy to play it right but when you do will really hurt your opponent stealing those precious late game cards. Of course you want lay it with a weapon and RFire on. Remember you can use the ItF to protect it and steal more cards

    Abilities:

    3 Itf: Most precious card for Gwen. use it to stall 1 turn and get that last final blow or use it to protect weapon/Trap/Armor

    4 Hg: They are the other draw engine and help you to kill allies easier.

    Thats it! Enjoy & I hope to see some comments here XD

    C Around

  2. #2
    Chat Mod Kip thorp's Avatar
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    Well, I can't see any problems, as annoying to play against as solo Gwen in DP days. (or mill stalker )

    I know I've faced this deck (or dam close to it) Serena had real trouble, and it came down to last turn.

    Solid man, thanks.
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  3. #3
    Member Mekkalodon's Avatar
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    Thanks for the comment Kip

  4. #4
    Senior Member Rivozzz's Avatar
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    1-U dont have a T2 play, and retaking board is hard, as no much solid T3 either
    So i suggest to cut off any 4 cards and add some COI or Snare trap /puwen
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  5. #5
    Member Mekkalodon's Avatar
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    Thanx Rivozzz I know you are a good player so I will give it a try and add a 4x 2cc card

  6. #6
    Member Mekkalodon's Avatar
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    Tried -3 Viska, -1 Prowler +4 CoI. seems working however still need some time to test right. sometimes is better to have CoI even in late game, sometimes Viska is game changing.

  7. #7
    Senior Member segalion's Avatar
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    Don't have 4 coi it's unique, drop 1 Viska, 1 prawler, 1 POTL, and 1 ricochet, add 2 COI and maybe two decoy trap or 2 opportunist
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  8. #8
    Member Mekkalodon's Avatar
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    hi Segalion! Thanx for suggestion I know u are a good player too but I want to have maximum consistency here so I prefer to stay at 4 with key cards. prawler is quite hard to use so I can cut it without many problems. I tried decoy but i feel they are not working good here due to To. I tried also 4 snares and they work quite good. Opportunist is a great card I am abusing with other builds but I don't like here so much because I can t combo with anything. CoI is really strong in late game also and usually they get a lot of attention from opponents because they fear him. I Know you are right, he's unique. Maybe I will go 2 CoI 2 Snare traps. I feel sad that Hunter's tribe don't have a solid t2 ally play as everyone have (

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