Introduction
Here is my Tala deck that I have been using for the 2.90 version of the game.
It has been fairly successful as it counters most of the meta decks and keeps above 300 consistently.
Hope you enjoy the write up!
The Deck
***Allies (24)***
2x Champion of Irum
4x Yari Bladedancer
3x Aldon the Brave
3x Fleet-footed Messenger
3x Layarian Seductress
3x Fortified Wisp
2x Yari Marksman
2x Armored Sandworm
2x Braxnorian Soldier
***Abilities (13)***
4x Crippling Blow
2x Smashing Blow
4x Blood Frenzy
1x Enrage
2x Overwhelm
***Items (2)***
2x The Last Harvest
TOTAL: 39 cards + Hero
Deck Comments
The deck mainly aims to counter the main meta decks at the time which were: Templar Threbin, Attachment Lance, Baduruu (Vince's or Otto's) and Mage (Fire Aramia, Rush Loest and Fire Majiya).
Essentially, it does this by being aggro - gaining board control early and continuing to add pressure onto the opponent.
Here are my thoughts behind choosing some of the cards in the deck:
The Last Harvest
The Last Harvest can impact the board as early as turn 3 and so I chose it over King's Pride to give my deck more aggro.
It also acts like a pseudo-draw... allowing you to spend your resources without playing a 3CC card.
I rarely use more than 6 charges of the Last Harvest even when I have 4 copies of it and by this reasoning alone ... I have decided to include only 2 in my deck.
Draw
4 Blood Frenzy does seem like a lack of draw. But I really couldn't find any other viable options?
Bad Santa was not really helpful apart from on turn 2 going first having first played The Last Harvest.
Road Less Travelled counteracts The Last Harvest so is not ideal.
Treasured Heirloom and Tainted Oracle do not really help you regain board when you are behind. And then when you are ahead, they are usually hidden behind a protector and do not draw you cards!
So in the end, I decided to just stick to 4 Blood Frenzy, lower my resource curve and rely on the pseudo draw from The Last Harvest.
Ally Mix
Yari Bladedancer goes so well with Aldon and Fleet Footed Messenger both going first and second. This combo allows you to kill a 4 health ally along with Tala's ability which can be a huge tempo swing in your favour.
Champion of Irum is great going second with Aldon and has synergy with 4 Crippling Blow.
Fortified Wisp and Sandworm are the tanks of the deck. Tanks are crucial as they help you keep and regain board control as protectors. Sandworm is the better tank since it can survive Nova twice when buffed twice and shuts down Wulven's Now Your Mine and Death from Above.
Braxnorian Soldier when hidden behind a protector makes it incredibly hard for your opponent to utilise haste.
Viska is generally very good in Tala but I wanted to keep my curve below 6 due to my lack of draw and so she has been excluded.
Overwhelm
A situational card but when used correctly... wins you games.
Very crucial against Moonstalker and Rogue allies such as Night Owl and Nightshade. It also helps you finish off solo Gwen hiding in the forest.
Match Up Comments
Good Matchups
Aramia - Fire
Try your best to not cast Blood Frenzy and rely on top decking and the pseudo-draw from Harvest as you will need every point of health on your hero. Never sac Enrage!
Aramia will use Nova to deal with your allies and so try to buff allies enough to survive it. Using your ability on FFM is a good choice since you will lose less tempo if Aramia retreats it compared to Sandworm.
Generally casting a tank is more important than using smashing blow to counter Flameforged Gauntlets. Smashing Blow should only really be used when you have board control.
Having the ability to cast a protector before Aramia can Lightning Strike helps immensely to keep your 2 drop ally alive.
Baduruu
Look for clues on turns 1-3 to see if the Baduruu is Vince's or Otto's
If it is Otto's Ravager Baduruu, you will need to play slow/control via using Crippling Blow and Blood Frenzy with the aim to cast your first ally as a tank. Casting any weak allies to begin with invites Baduruu to trigger Obliesk which can kill your Blood Frenzy, Crippling Blows and Harvest.
If it is Vince's Bobcat Baduruu, you will need to play fast/aggro and make sure that Morbid Acolyte dies at all cost. If Morbid Acolyte manages to hang around... it will ruin your day.
Solo Gwen
Gwen is likely to play Bazzaar and Bad Santa so do not cast Blood Frenzy to preserve your health.
Deal as much damage as you can early game. Ignore Snowland Spotter if it is out as you will have plenty of time to kill it later when Gwen stalls with Into the Forest and or Rain Delay.
Secure a tank as a protector and pile on the allies. Keep both copies of Overwhelm and use them both when you have enough allies out there to deal fatal damage whilst Gwen is hiding in the forest.
Keep Smashing Blow and Enrage for obvious reasons.
Fair Matchups
Templar Threbin
Your goal here is to focus your damage output on the hero and ignore his allies. You can do this by securing a tank protector which none of his allies nor weapons can kill. Bladedancer is a key ally to have on board since you can avoid retaliation damage by transferring his attack onto the tank protector.
This strategy will force Threbin to either Tidal Wave or play more allies to contest the board. If he Tidal Waves, drop another tank and make it a protector to continue with the strategy above. If he plays more allies, then utilise Marksmen and or Overwhelm to get rid of key allies such as Templar Champion or Justicar.
Try to keep all your non ally cards like crippling blow, enrage, smashing blow, overwhelm as you will need to play these cards more so since you don't want to overextend on the board to give his tidal wave more value.
All in all, you are death racing the priest and forcing him to Tidal Wave his allies when you have fatal damage.
Attachment Lance
T4 protector wisp will make it incredibly hard for Lance's Irina to impact the board so aim to make this happen.
Brax won't be that useful to begin with since Lance will always be able to use his ability before you cast Brax. But aim to hide him behind a protector to ensure Lance does not get to use his ability the second time. Brax can also stop the use of Zealous Mystics.
Counter stealth with either Crippling Blow, Overwhelm, Marksmen or Seductress.
Always assume Lance has A Legend Rises in hand so always kill Crippled allies when you have the chance that is unless you think the Marskmen you have in hand could be useful.
Zaladar
Use the Last Harvest to get your allies to 4 health plus in order to avoid death from Zaladar's ability and or Brimstone's ability.
Try to force Zaladar to use his Mind Controls on protector Fleet Footed Messengers... thereby leaving him less options to deal with your tanks.
Moonstalker
If it is Wulven Moonstalker then you will need to aim for a Sandoworm or Braxnorian to be the protector as anything else will be subject to Now You're Mine or Death from Above.
If it is Undead Moonstalker then aim to have either a Wisp or a Sandworm to be a protector also.
Make good use of Crippling Blow (especially for Shamans), Seductress and Marksmen to counter stealth. Then when the time is right, use Overwhelm to clear the board. Save Smashing Blow to clear Wrath of the Forest.
Serena
Cast Blood Frenzy ASAP to fill your hand and lessen the chances of Serena stealing a crucial card.
Get a tank protector into play and be weary of Spirit Shuriken when contemplating extending the board beyond 2 allies.
Counter Black Garb with 1 attack allies such as Fleet Footed Messenger and Fortified Wisp.
Use Overwhelm to clear the board completely thereby denying the use of Assassinate.
Bad Matchups
Zhanna
Same strategy as Threbin... only that this will be a harder match up since Zhanna usually had more control cards like Retreat and Zail's Hymn.
Amber
Turn your crippled allies into protectors. This denies Amber from casting more Crippling Blows and it also forces her to kill these allies and thereby negating the usefulness of the Crippling Blow.
Always be weary of Marksmen when contemplating extending your board beyond 3 allies.
Garth
See below
Losing Conditions
No deck is without it's weaknesses and this has several...
Morbid Acolyte lockdown
If your opponent has board control with Morbid Acolyte present... then it is very difficult for you to regain board.
This is because when Morbid Acolyte uses his ability on your protector tank, your tank not only loses its protector status but its damage reduction passive ability as well!
One of the best ways to regain board is to cast Blood Frenzy, get a tank to stick then proceed to use Crippling Blow, Seductress and Marksmen.
But the presence of Morbid Acolyte makes it very difficult to execute this comeback strategy...
Attachment Jericho
Jericho has the ability to kill your draw, deal with your allies efficiently and heal at the same time.
This can make it impossible to win. Utilise the same strategy as per Threbin and hope to win early as you have realistically no hope later on.
Garth
Rogues already have several ways to remove your protector tanks, namely Assassinate, Spirit Shuriken and Black Garb.
Garth's ability along with Anklebreaker is another option Garth can deal with your protector tanks. This can make board control very difficult to maintain...
Conclusion
There you have it... my aggro Tala that has been tuned as best I can for the current 2.9 meta.
If you have any feedback or questions, feel free to share with a post!
Thank you!
Bookmarks