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  1. #1
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    Nishaven electric homunculus deck help.

    hi im trying to create a new deck that's based on electric damage and i haven't really found anything. the idea is to use Voltar's Ring to pump up allies and abilities this is just a rough draft and wanted some feedback on what you guys think. open for any suggestions i haven't been able to test this deck yet but really looking forward to it.



    hero
    Nishaven

    allies (21)
    4 x Cinderborn Fatebreaker
    4 x Aetherborn Wisp
    4 x Fortified Wisp
    4 x Thunderous Golem
    3 x Thunderstrike Construct
    2x Viska, The Scarlet Blade


    (8 abilities)
    4 x Glimmer of Hope
    4x Lightning Strike

    (18 Items)
    3 x Amulet of Conjuring
    4 x Abomination Factory
    4 x Splicer's Crown
    4x Voltar's Ring
    3 x Dagger of Fate

  2. #2
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    I would probably remove Dagger because it's a pretty big tempo loss without free discard... Unless of course you don't plan on using it until T5 onwards with Glimmer. The way the deck is right now it seems like you would want to play Voltar's ring T5 after you get some board presence. The problem with that is that T4 HAS to be used to play your draw engine or otherwise you will have an empty hand. Amulet kills your SE which is very problematic for Nish in a deck like this that relies on his ability.

    I believe that by trying to mix discard, homunculus AND electric damage, the deck is doomed to fail. Almost half of your deck is items which means very inconsistent ally draws.

    Aramia does Homunculus + discard better because she can play cards like dagger and factory for free T3. I think it'd be best to remove the discard aspect of this deck for some control options. Or just remove it altogether since the deck is a little too fat with only one draw engine (GoH is just a big cantrip).
    Raised in Exile. Trained in Kiptergarten. Mastering the ways of SE one step at a time.

    Long live the Queen...

  3. #3
    Senior Member bobrossw's Avatar
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    I think the Golem + Nish combo has been tried before. The problem with it is it's not really that strong a buff considering that Nish rarely gets to activate his ability. I get what you're going for with the growing homunculus thing, but Ganjamus is right - Aramia does it way better. The other hero that can pull this off well is Gravebone. Golem just isn't that great a card, and Nishaven is one of the weaker heroes - it's possible to play him well but you need a very well-tuned deck and a lot of skill/luck.
    IGN: ETC BobRoss
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  4. #4
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    Nishaven isn't THAT weak. His ability can play mind games with your opponent. Here's a good example of what Nishaven can do: http://www.shadowera.com/showthread....shadow-crystal!

    Golem isn't necessarily a bad card, it's just hard to activate every turn since there are only 3 ways for your hero to do electric damage: Lightning Strike, Static Shock and Nishaven's ability.

    LS is mana intensive, Static is really weak and Nish's ability takes forever to wind up.
    Raised in Exile. Trained in Kiptergarten. Mastering the ways of SE one step at a time.

    Long live the Queen...

  5. #5
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    Hero
    Aramia

    Allies
    x4 Cinderborn Fatebreaker
    x4 Evolving Abomination
    x4 Fortified Wisp (Resourced usually but nice for ally-heavy opponents)
    x4 Thunderstone Golem (Must have - these guys are boss)
    x3 Thunderstrike Construct
    x2 Growing Bog-dweller

    Abilities
    x4 Lightning Strike

    Items
    Summon-able by Aramia (Cost 3 or less):
    x4 Splicer's Crown (Must have!)
    x3 Tome of Knowledge
    x3 Abomination Factory
    Cost 4 or more:
    x2 Amulet of Conjuring (For late game only)
    x2 Violet Thunderstorm
    x2 Soulbound Armor

    I have been winning a lot with this deck and most of the games do not last very long. Super fun!
    Last edited by massacreall; 01-22-2015 at 05:10 AM. Reason: Add in items costs for Aramia's special

  6. #6
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    Hero -
    Nishaven

    Allies -
    Tainted Oracle x 4
    Cinderborn Fatebreaker x 4
    Thunderstone Golem x 4

    Abilities -
    Fireball x 4
    Poison Gas x 2
    Lightening Strike x 4
    Engulfing Flames x 2
    Arcane Burst x 4
    Clinging Webs x 2
    Rain Delay x 2

    Items -
    Tome of Knowledge x 2
    Dome of Energy x 1
    Twice Enchanted Robe x 1
    Voice of Winter x 1
    Voltar's Ring x 1
    Flameforged Gauntlets x 2

    I seem to be doing pretty well with this set up, however, I still feel I need to tweak what items I include as well as some of the abilities. Let me know what you guys think. I'm fairly new to all this.
    Last edited by goodcook; 02-02-2015 at 11:08 PM.

  7. #7
    Senior Member Romantic Gunner's Avatar
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    Quote Originally Posted by Ganjamus View Post
    ...there are only 3 ways for your hero to do electric damage: Lightning Strike, Static Shock and Nishaven's ability.
    Violet Thunderstorm
    Shock Conductor

  8. #8
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    The nice thing about violet with golem is that you can potentially give him a buff on your enemy's turn, if you ss or ls someone and then are attacked.

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