Hey guys!
First time posting a deck ever and what better deck to post than a Wulven Deck?! With that said, the idea behind this deck is to apply constant pressure in an aggro playstyle. Haven't tested it against PvP but I wanted to get any final recommendation's you guys may have before I do so. A problem I can see that can cause problems just by looking at the deck are board wiping heroes as this deck is very ally-dependent. I was thinking about adding 4x Fangs of the Predator for more ally support and SOME form of damage should the board get swiped and FotP is still in play. But without further ado here goes my first deck post!
Hero: 1 total
Bloodfang 1x
Allies: 20 total
Bloodpack Shaman 4x
Dark Flayer 4x
Dread Wolf 3x
Wulven Scout 2x
Wulven Predator 3x
Griptooth 2x
Riphide 2x
Abilities: 16 total
Now You're Mine 4x
Captured Prey 4x
Blood Moon 3x
Overwhelm 2x
Death From Above 3x
Armor: 4 total
Wrath of the Forest 4x
Now for some card explanations...
Bloodfang
I chose Bloodfang purely because of his ability to bring in any ally in free of resources. Although it takes five turns to do so, I believe its a decent trade-off if I plan on bringing a fatty like Riphide or Griptooth on turn 5 or so. Even though Riphide is a 5cc ally, if i can use the 5 resources to bring in some cheap allies like Bloodpack Shaman/ Dark Flayer or Dread Wolf and THEN use his ability to bring in Griptooth and his Protector ability, then that's alright by me.
Bloodpack Shaman
By using cheap allies, I feel Bloodpack Shaman will be a staple on this team. Having the ability to bring back fellow Wulven allies from the graveyard upon summoning is too valuable on a deck that relies on those allies for constant pressure. He also has the highest damage output from a 2cc ally. Despite his very low health his death can actually be a great thing should Wrath of the Forest be in play at the time of his death. Plus, I can always revive him from the graveyard with another Bloodpack Shaman summoning!
Dark Flayer
The one ally I don't mind parting with should another item/weapon/armor/ally come to interest. I only added him for the fact that he damages first with his defender ability which can screw some allies up. If he can defend and bring the opposing ally down to one health then he can set up my next ally which is....
Dread Wolf
Not only does his design look clean but his all-around style is pretty bomb. Haste upon entry and he can easily clean up one health foes AND gain a +1 attack for every damage he does. If no one deals with him ASAP he can deal some huge damage and dent major holes in decks. If he get's backed up by Griptooth's Protector then it will be a long game for the opponent (if they don't have tidal wave, etc...). Another good thing is that he is a 3cc ally which means I can recycle him with Bloodpack Shaman!
Wulven Scout
Only included two of these for their abilities which can save me. When played they can reveal the opponents entire hand when it's my turn and I can make my plans accordingly not to mention screw up any "hidden" plans the opponent may have for me. Oh and also.... another 3cc ally to recycle!
Wulven Predator
Not sure if it will be major issue for me but Wulven Predator will help against those allies that like to hide behind a protector by totally negating the protector ability and also stealth ability. Oh and in case you haven't followed the trend yet... ANOTHER 3cc ally I can recycle!
Griptooth
Ok, Griptooth just looks crazy badass! Above average hit points plus if I have allies in play he get's the protector ability upon entering. If I don't have allies in play but in my hand and I desperately need board presence, I can summon the allies and use Bloodfangs ability to bring in Griptooth in freely (so to speak). Plus, did I mention that he looks badass?
Riphide
Ahhh... he's 7cc!!! Oh wait, I can being him in at the cost of 5se? Ok! Lol, Riphide pretty much has haste as he enters the game. Before he does though, I need to make sure all allies that have protector or stealth are removed to take full advantage of this card hence the reasoning behind Wulven Predator. Once Riphide comes in he automatically damages and usually kills the opposing ally with the least amount of hp left which is crazy beneficial for board control.
Now You're Mine
Pretty standard on all Wulven decks if you ask me or as I've seen. Simply to remove opposing allies with a cost of 1-3cc. Can't really have a decent Wulven deck without it.
Captured Prey
Another standard for this deck. Since I have no form of board wiping, this is the next best thing as far as ally containment is concerned and possibly to keep boosted allies at bay.
Blood Moon
Blood is pretty much my draw engine since Bloodfang doesn't get any form of stealth in this deck. Guaranteed extra card at the END of my turn. The fact that it kicks in at the end is probably the downfall but I'll take it over Bad Santa or Bazaar.
Overwhelm
Another draw engine that I can easily abuse with the high amount of allies I have. Should I have X amount of friendly allies in play, this card will do X amount of damage to all allies and heroes, plus I get a free card. Almost like, getting paid to have allies on the field.
Death From Above
Cheap way of killing 4cc or less allies as long as the ally using it is not frozen or disabled. Not much else to say about DFA.
Wrath of the Forest
This pretty much is a staple armor for any Wulven deck that runs allies. WotF can take advantage of Bloodpack Shaman measly 1 hp and continue to do so long as it's in play and I can keep recycling my Shamans.
And that's my deck with some explanations as to why I chose each card. If you guys can give me some finals tips or suggestions before I test it in QM games, that would be great. I am still reviewing other cards to see if I can sub my current cards for anything but so far, I feel like I have a decent staple deck to run with.
Thanks in advance for all suggestions and tips.
*Edit- Considering I have a bunch of 3cc allies, would it be viable to maybe replace Dark Flayer for Howlfang?
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