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  1. #1
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    [SF]Vince's Baduruu

    Hi, guys! This is Vince!

    Frankly, in order to prepare for WC 2014 grand final, I prepared several alternative decks. And this one is the secondary choice other than wulven Moonstalker. By collecting, tabulating, analyzing, and summarizing the data of decks used in regional and wildcard tournaments, I eventually decided to choose wulven Moonstalker because the meta environment was supposed to be flooded by Loest, BB, Amber, Zal, Victor, and Garth. Moreover, wulven Moonstalker has better chances against Loest and Amber due to lightning hunters and its hero ability so it is my primary choice. Well, the most important reason why I chose Moonstalker is I like it!

    In the bracket of heroe choices I predicted that would overwhelm the WC2014 grand final, traditionally Baduruu has good MUs against BB, Zal, and Victor while he has bad MUs against Loest and Garth (even win chances as Amber if facing her). Yet, for this special customized Baduruu, Loest and Garth are no longer the bad MUs for Baduruu. You perhaps wonder why. So let me elaborate it now.

    Here is the decklist:

    Hero: Baduruu

    Allies: (13)
    Morbid Acolyte * 4
    Death Mage Thaddeus * 2
    Deepwood Bobcat * 4
    Snowland Spotter * 3

    Abilities: (19)
    Here Be Monsters * 4
    Shriek of Vengeance * 1
    Sacrificial Lamb * 1
    Night Prowler * 1
    Snare Trap * 4
    Pack an Extra * 4
    Hunter's Gambit * 4

    Weapons: (7)
    Grundler's Double * 4
    Emore Crossbow * 3

    This is the combo-synergy based deck. The main topics is to either gain resource advantage or trade cards for installing the SE in the early game. After T4 or T5, which depends on priority of playing, you establish card and board advantage. Finally, playing combos to consolidate the board or go for face.

    To run this deck properly, you need to understand and utilize combos, synergy and tips I will state properly.

    Combos:
    1. Pack an Extra + Bobcat = 3 damages + 1 more durability + 3/5 ally on board + draw one card. Cost: 5 resources + two hand cards. Prerequisite: Bobcat + Pack an Extra
    2. Snare trap + Bobcat = 3 damages + deferred 3cc or junior ally's exiling + 3/5 ally on board. Cost : 6 resources + two hand cards. Prerequisite: Bobcat + Snare trap.
    3. Hunter's Gambit + Bobcat = 4 damages + draw 2 cards + 3/5 ally on board. Cost: 6 resources + two hand cards. Prerequisite: Bobcat + Snare trap. There is at least one attachable opponent ally standing on board.
    4. Snowspotter + Emore Crossbow = 5 damages + 5 damages on allies (or 3 on hero) + 1/6 ally on board + 3/2 weapons on the support field. Cost: 4 SE + 4 resources + 2 durability + 2 hand cards. Prerequisite: having Emore Crossbow and Snowspotter while hero has 4 SE.
    5. Emore Crossbow + Bobcat-hunter combos = 3 damages dealt from Bobcat + 1 fire damages from Emore + 3/5 on board + 3/4 weapon on the support field. Cost: 4SE + 5 or 6 resources + 3 hand cards. Prerequisite: having Emore Crossbow, Bobcat and Hunter abilities. 4 (3+1) damages are fatal damages for opponent allies.
    6. Groudler's Double + Snowspotter = 3 damages + 3 damages + draw one card + 1/6 ally on the board + 3/3 weapon one the support field. Cost: 4 SE + 4 resources + two hand cards. Prerequisite: Groudler's Double + Snowspotter.

    Synergy and Tips:
    1. HBM is the best transitional card before finishing installing SE.
    2. During the first 4 turns, think of which combos you want to complete in advance and then sacrifice appropriately and wisely.
    3. The best timing to cast Night Prowler is when you gain board advantage and you have both snowland spotter and a weapon on the field.
    4. Pack an Extra can complement the durability while you run out of durability rapidly due to snowland spotter.
    5. When you are missing the component of combos which you want to complete, using Pack an Extra and HBM to condense the deck.
    6. When facing heroes which can easily deal with weapons, cast snowland spotter and weapons at the same time to minimize the loss.
    7. If you kill the Phoenix with the Crossbow, it wont get revived after death cuz it is ablaze at the time

    Hope you guys having with this deck
    Last edited by Vince19992; 12-28-2014 at 07:20 AM.
    General of Triumph
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    Greatness, Reborn

  2. #2
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    We have been observing you just to copy this bad boy. Thanks for this.
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  3. #3
    Senior Member Pat Jay's Avatar
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    Very good deck!

    Thanks for sharing !

    Question: when would you play or not play pack an extra if you don't have a bow or a bobcat to haste?

    I.e. Would you play it on turn 1?

  4. #4
    World Champion 2015
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    Quote Originally Posted by Pat Jay View Post
    Very good deck!

    Thanks for sharing !

    Question: when would you play or not play pack an extra if you don't have a bow or a bobcat to haste?

    I.e. Would you play it on turn 1?
    If you dont get a weapon in your hand, this is a good card to search for it and I'd definitely like to cast it T1. Remember to hold it if you want to play bobcat combo at T5.
    General of Triumph
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  5. #5
    Senior Member jacelkos's Avatar
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    I've been observing you too Great deck from a great player!

    While creating my own version I reached pretty much the same decklist except for 2x Sac Lamb and no shriek. Do you feel that a singleton shriek is doing much for you? I'm curious about the reason behind it.

    Cheers and thanks for sharing!
    Member of Supreme Legion

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  6. #6
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    Quote Originally Posted by jacelkos View Post
    I've been observing you too Great deck from a great player!

    While creating my own version I reached pretty much the same decklist except for 2x Sac Lamb and no shriek. Do you feel that a singleton shriek is doing much for you? I'm curious about the reason behind it.

    Cheers and thanks for sharing!
    The reason behind it originates from MTG's UNO theory. It's very important to cope with mill decks and also it will increase the win rate against Amber, Zhanna, and Rogue.
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  7. #7
    Europe Regional (Winter 2012) Champion jacqui's Avatar
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    fun deck

  8. #8
    Senior Member jacelkos's Avatar
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    Quote Originally Posted by Vince19992 View Post
    The reason behind it originates from MTG's UNO theory. It's very important to cope with mill decks and also it will increase the win rate against Amber, Zhanna, and Rogue.
    Thanks for the answer!
    I'm not familiar with MTG's UNO therory (Google didn't helped much ). Could someone quickly explain it?
    Cheers!
    Member of Supreme Legion

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  9. #9
    Senior Member Kylt's Avatar
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    Quote Originally Posted by Vince19992 View Post
    The reason behind it originates from MTG's UNO theory. It's very important to cope with mill decks and also it will increase the win rate against Amber, Zhanna, and Rogue.
    I'd love to know the theory as well! And also why it's applicable to this game! thanks!
    IGN: Kyltz

  10. #10
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    http://magic.tcgplayer.com/db/print.asp?ID=4468

    This is the elaboration of UNO principle.

    But in my personal words, I need to introduce two concepts -- efficiency and effectiveness.

    Effectiveness refers to the magnitude of how powerful you deck is. It represents the diversity. And efficiency refers to magnitude of how much resources you implement to achieve the same level effectiveness. It represents how synergetic your deck is.

    No matter what the game principles are, they primarily should achieve the same goal which is to increase the win rate.

    Assuming that you deck is 100% efficiency with all 4 copies of cards in a 40 deck, if you take out one card out of those 4 copies of cards to rather increase one uno card, your efficiency will alter to 39/40 instead of 40/40(100%). Actually, you do weaken your deck's efficiency by adding a uno card. But the magnitude of decreasing in efficiency is such small that we can omit the difference.

    In effectiveness aspect, given that this uno card can cope with the situation with which originally you have no way deal, it increase the diversity so that you have a chance to win some specific decks that originally you can never win. From 0 to 1, actually the magnitude of increasing in effectiveness overwhelms the magnitude of decreasing in efficiency from 40 to 39. Therefore, the behavior to implement uno theory is essentially to sacrifice efficiency to trade for effectiveness.

    In this combo-synergy based deck, we should try our best not to decrease the efficiency because this deck cannot stack up to other decks which run with just solid non-combo cards if the combo chain is broken. So that's why I only have 3 uno cards. SoV can help you against Zhanna, Rogue, and Amber, which basically are troublesome to this deck.

    This is just my personal opinion, hope it helps
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