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    Senior Member Proditer's Avatar
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    Gravebone ally deck

    This is my first time trying Gravebone so I'm not sure if this deck or similar decks have already been made.


    Hero:
    Gravebone 1

    Allies(21):
    Death Mage Thaddeus 3
    Infernal Gargoyle 4
    Harbinger of the Lost 4
    Grimghast 2
    Falseblood Cultist 4
    Dakrath 2
    Phoenix Urigon 2

    Items(4):
    Tome of Knowledge 4

    Abilities(14):
    Fireball 3
    Lightning Strike 3
    Supernova 2
    Sacrificial Lamb 3
    Transmogrification Curse 3


    Draw:
    Tome of Knowledge - For me, this was all I needed for draw. I usually get it out by Turn 4 followed by an activation or Turn 5 followed by an ally.
    Sacrificial Lamb - Useful for getting a Crippled/Captured ally into the graveyard for further bringing back. Also useful for the draw.
    Falseblood Cultist - Useful for getting Dakarth discarded and gets you some draw at the same time.

    Removal spells:
    Fireball - Standard mage damage/removal
    Lightning Strike - Standard mage damage/removal
    Supernova - Useful for dealing that extra bit of damage to opponent hero and also good with the Gravebone hero power ti clear the board followed by getting board presence on the same turn.
    Transmogrification Curse - Your hard removal

    Allies:
    Death Mage Thaddeus - Standard ally
    Infernal Gargoyle - Standard ally, extremely sticky
    Harbinger of the Lost - Standard ally
    Grimghast - Useful if you are going second and behind on board on turn 3
    Phoenix Urigon - Standard ally, extremely sticky, good with Supernova
    Falseblood Cultist - Draw power, excellent when used on Turn 4/5 to discard then revive an ally (preferably Dakarth)
    Dakrath - Extremely sticky, discard function helps out your hero power, excellent on turn 4/5 with Falseblood Cultist


    Combos (they don't have to be too good):
    Turn 4/5 Falseblood Cultist -> Dakrath discard -> Revive
    Harbinger of the Lost -> Dakrath discard (muahahaha)
    Disabled Dakrath (or any other ally) -> Sacrificial Lamb -> Revive
    Supernova -> Revive
    etc.


    Tough situations:
    Against rush mages, constant health decrease may pose a problem. What I like to do is to rush them down too. Sacrifice high cost allies and focus on getting damage in. If they Supernova (which costs them an entire turn), you will then be able to get them down even lower.

    Preferred first 4/5 turns:
    1: Pass
    2: Harbinger of the Lost
    3: 3 drop ally
    4: Falseblood Cultist into Dakrath discard, revive Dakrath (if going second)
    5: Supernova (if needed) into revive ally. Falseblood Cultist into Dakarth discard, revive Dakarth (if going first.)

    Other large allies to consider adding:
    Ogloth the Glutton - Not much to comment here. A weaker Dakrath.
    Scourge Colossus - Since this deck does not have any item destruction, Scourge Colossus can be added to replace Dakarth
    Last edited by Proditer; 12-26-2014 at 10:20 AM.
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    Does playing since early 2012 count?

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