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  1. #21
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    Quote Originally Posted by bobrossw View Post
    that elementalis buff thing could go either way. Sometimes the goal is just to present the other player a dillemma, play three allies one is a buffed weenie, another ihas better stats, another has a good activated ability. You buff the weenie so they can't kill all 3 and have to choose one or the other. Depends a lot on the situation though, so the version you saw could have very well been poorly played.
    Definitely. I think this circumstance it was his only ally out, besides one that I had crippled.
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  2. #22
    Member Markmasters's Avatar
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    Cards like bazaar are also seen in milldecks (these decks want to bring you to 0 cards)

    About bluffing, i could give some situations:
    - you play a priest, at t4 you lost board control. You hold A legend rises, tainted oracle, knight of unaxio and zails hymn. When you play knight of unaxio your opponent will kill it likely, oracle will likely let them think you play tidal wave next turn even when you dont have one, making you able to fight back the board perhaps.

    And hunter traps can contain some bluff

  3. #23
    DP Visionary Preybird's Avatar
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    Bluffing in this game is there, and not hard to do. Playing allies onto a contested board when using Priest can give people the inpression you havent got Tidal Wave in your hand, when really you want the to consolidate their position so you get more bang for your buck. Mind controlling a cheaper ally is another one, it inplies that you are spent and your opponent will now more likely drop heavier allies, which are prey to the second MC in your hand. That sort of thing is definitely possible and commonly done. I bait and bluff my opponents all the time. Having Snare and Decoy traps in a hunter deck allows you to bluff quite effectively too, and throws your opponent off their game whenever they guess wrong
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  4. #24
    Senior Member Leviosablade's Avatar
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    Quote Originally Posted by Preybird View Post
    Bluffing in this game is there, and not hard to do. Playing allies onto a contested board when using Priest can give people the inpression you havent got Tidal Wave in your hand, when really you want the to consolidate their position so you get more bang for your buck. Mind controlling a cheaper ally is another one, it inplies that you are spent and your opponent will now more likely drop heavier allies, which are prey to the second MC in your hand. That sort of thing is definitely possible and commonly done. I bait and bluff my opponents all the time. Having Snare and Decoy traps in a hunter deck allows you to bluff quite effectively too, and throws your opponent off their game whenever they guess wrong
    What he said^ so yes bluffing has it's prescence
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  5. #25
    Senior Member Airact's Avatar
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    Quote Originally Posted by Preybird View Post
    Bluffing in this game is there, and not hard to do. Playing allies onto a contested board when using Priest can give people the inpression you havent got Tidal Wave in your hand, when really you want the to consolidate their position so you get more bang for your buck. Mind controlling a cheaper ally is another one, it inplies that you are spent and your opponent will now more likely drop heavier allies, which are prey to the second MC in your hand. That sort of thing is definitely possible and commonly done. I bait and bluff my opponents all the time. Having Snare and Decoy traps in a hunter deck allows you to bluff quite effectively too, and throws your opponent off their game whenever they guess wrong
    I don't know why people automatically think that way when they see a Mind Control played. It just means that it was the best course of action for him, for one reason or another.

    Quote Originally Posted by Markmasters View Post
    About bluffing, i could give some situations:
    - you play a priest, at t4 you lost board control. You hold A legend rises, tainted oracle, knight of unaxio and zails hymn. When you play knight of unaxio your opponent will kill it likely, oracle will likely let them think you play tidal wave next turn even when you dont have one, making you able to fight back the board perhaps.
    You play that Tainted Oracle because you either have a Tidal Wave or you want more cards so you can find the Tidal Wave. That's the usual thing that happens so the opponent won't kill it and won't play another guy. The only time it actually hurts them is when they can't gain an advantage elsewhere. How do you figure that out? I'd assume you have a reason to take a bluff line some amounts of the time even if you "had it".


    As for Hunter Traps, I wish there were more good ones so I could play permission Control in Shadow Era but there aren't so I'm kinda mad about that. I love me some opponents playing around counterspells I don't have.
    Last edited by Airact; 12-12-2014 at 01:05 PM.

  6. #26
    Senior Member Flamebringer's Avatar
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    Traps are the only ones that I see (AFAIK, hehe), and I've done some dumb stuff to play around the wrong trap. Haha.
    But to be honest, the examples mentioned are not things I would ever think about. If I think a priest doesn't have tidal wave, I assume it's the next card in their deck. Always. It just is.
    I admit, the mind control thing might get met a little bit, but I've never seen it.
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