this is a post a posted on the E2E guild forum a while back...
hope you find this interesting!
Baduruu - The Destroyer
Introduction
This the Baduruu deck I used to make it into the top 100 rating ladder for season 20.
It's a Ravager based deck that focuses on resource destruction but also has the ability to destroy abilities and items as well. So pretty much it destroys everything... hence the name "The Destroyer"
Hope you enjoy the write up!
Decklist
***HERO***
Baduruu
***Allies (13)***
3x Spitfire Hound
4x Cleric of the Asyn
4x Ravager Zealot
2x Murderous Hulk
***Abilities (7)***
4x Here Be Monsters
3x Raven's Gambit
***Items (7)***
4x Decoy Trap
3x Obelisk of Echoes
***Armors (4)***
4x Cobraskin Wraps
***Weapons (8 )***
4x Grundler's Double
4x Emore Crossbow
TOTAL: 39 cards + Hero
http://deck.shadowera.net/fates/show...5s4b35d45g4k45
Deck Objectives
1. Resource Destruction
Your primary objective early game should be to keep your opponent at 2-4 resources. Hence both Here Be Monsters and Cobraskin Wraps should almost always be played.
2. Draw Engine Destruction
Your resource destruction will provide card advantage only if your opponent does not have a draw engine.
Use your allies to kill opposing allies so that you can use Obilesk to destroy draw engines like Tome of Knowledge and Blood Frenzy. This is your secondary objective.
Card Notes
Obilesk of Echoes
Arguably the most efficient tech card in the card for 1cc.
Decoy Trap
Helps preserve your allies to enable them to kill opposing allies to trigger Obilesk.
Here be Monsters
Use it when your resources are equal or lower than your opponent in preference to Cobraskin Wraps
Cobraskin Wraps
Use it at 4 resources when Here Be Monsters can't be used or is not available. Provides excellent fodder for Zealot and Hound to trigger their abilities.
Ravager Zealot and Spitfire Hound
Haste Zealot and trigger Hound's ability by destroying Cobraskins as the primary target. Hunter's Gambit is also another viable target.
Grundler's Double
Use this in preference to Emore when you are not behind on the board or when you are facing stealth allies.
Keeping one ally on board to get the draw effect is handy but not always crucial in preference to your objectives.
Emore Crossbow
When you are behind on the board and or facing high health allies... use Emore. It deals 1 fire damage coming into combat, 3 combat damage and the ally is set ablaze. The ablaze will ping for 1 fire damage at the end of your turn. So essentially it can kill allies with 5 health by the end of your turn.
Cleric of Asyn
Ideal ally to play into a clear board. Has the potential to grow in attack really quickly. Also grows when your opponent destroys your weapon.
Ideal Openings
Sac multiples and weapons generally and not the resource destruction cards
T1 - Obilesk
T2 - Decoy Trap or Hunter's Gambit
T3 - Cleric (going 1st) or Here Be Monsters (going second)
T4 onwards - Chain resource destruction and summon the right weapon depending on board presence.
Optimal resource is at 4-5. Rarely will you need 6 resources or more...
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