Hi all, here are 10 hero ideas for post-SF expansion. Thoughts are given into the current average SE cost for the class/faction, the ability relevance to classes, strategy dynamics and special effects that are underused or non-existent in the current version.
Let me know your thoughts/questions.
Human Warrior
4SE: Target opposing hero is exhausted until the start of your next turn and target opposing hero's weapon or armor in play is shuffled to its controller's deck.
So, Ter Adun, except worse?
Human Hunter
4SE: Target friendly ally and Human Hunter gain Hidden until the start of your next turn.
Sure
Human Mage
3SE: Target ability in a graveyard with cost 4 or less is summoned at no cost.
Read above
Human Priest
4SE: All opposing heroes and allies take 1 arcane damage. Gain 1 resource if at least one opposing ally is killed this way.
This seems like a bad ability tbh. One damage isn't much and gaining resources at that point isn't significant enough.
Human Rogue
4SE: Reveal the top card of all decks and draw up to 2 of these cards to your hand. You may put one of these cards that costs 3 or less into play, as if summoned at no cost.
Fine. Maybe a bit strong even but definitely worth testing.
Shadow Warrior
3SE: Target friendly ally gains Defender and +2 attack.
Probably the best of the buffing abilities but that's fine.
Shadow Hunter
3SE: All items you control cannot be destroyed/exiled until the start of your next turn.
What does this accomplish? I don't think it does much.
Shadow Mage
3SE: Until the end of your turn, opposing heroes and allies take +1 damage that cannot be prevented from abilities.
Better than Raikka at least.
Shadow Wulven
4SE: While every ally you control is a Wulven ally, target opposing ally loses all passive abilities, attachments and is then exiled. Shadow Wulven and all Wulven allies you control gain +1 health.
That's a lot of text but sure, why not?
Shadow Elemental
3SE: Until the start of your next turn, the bottom card of target opposing hero’s resource pile is placed at the top of your resource pile.
(if you cast Shriek of Vengeance in the same turn after activating your ability, your opponent will not get his resource back after your ability effect wears off).
Eh, could work but if there's going to be a 2SE ability in the game, this could be it.
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