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  1. #1
    DP Visionary BlanketEffect's Avatar
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    Card syntax on sustain costs

    On Thriss Almanac, why is it worded as "Sustain 1cc" rather than "Sustain (1)" where (1) is the icon for a 1 resource cost?

    "1cc" would be short for "1 casting cost" which, in and of itself just doesn't make terminological sense, because nothing is being CAST, but secondly, there's an established icon system to indicate costs.

    Second, the wording on Curse of the Aldmor is "Sustain 1SE" as opposed to "Sustain (1SE)" where (1SE) is the icon for 1 shadow energy.

    This kind of syntax/wording just looks... janky.
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  2. #2
    Senior Member bobrossw's Avatar
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    So you're suggesting that they should just use the same icons that appear in the text of Jasmine Rosecult and Marshland Sentinel? I agree with that...makes sense.
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  3. #3
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    ^
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  4. #4
    DP Visionary tman507's Avatar
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    I believe was/is planned to be done this way, they just haven't gotten too it yet. But it certainly would make things look nicer on the cards and make more sense.
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  5. #5
    DP Visionary BlanketEffect's Avatar
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    Yeah, so... One and a half years later, sustain costs still say "1cc"

    Wtf is "1cc"???

    Yes, I know it means casting cost, but,

    A.) The term "casting cost" isn't used officially in Shadow Era.
    B.) "1cc" just looks janky as fuck.
    C.) The effect/cost has nothing to do with anything being "cast" so why would a sustain cost use a term that isn't even from the game's actual terminology, and then use that term in a context that has nothing to do with casting something?
    D.) What could possibly be the issue with changing said janky looking term into the (1) resource symbol that everyone who plays Shadow Era recognizes?

    The answer could be different than this, but my nominations are:

    Laziness
    Stubbornness

    Because, it's been like two years since these cards' release, and there's no reason they should still be being worded like those from a kid who made a card game with markers and index cards.
    -Doctor of Philosophy, A1 Alliance - Evolution in theory
    Original designer of the Serena Superdraw® archetype; connoisseur of all things un-meta


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  6. #6
    Lead Developer / Designer Gondorian's Avatar
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    Card syntax on sustain costs

    I think the answer is priority (low) and also non-triviality due to requiring update of the card image generator to allow icons in the middle of a sentence as opposed to the start (for activation cost).

    Thanks for the reminder on this. Clearly it's not high on anyone's list of things to improve but it would make the game easier to understand for new players and needs to be done before printing.

  7. #7
    DP Visionary BlanketEffect's Avatar
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    You're right, and I can see how it would be low on the priority list; it's gravy, not the meat and potatoes. Also, thank you for your clarification as to why it's not simply a, "Click this, edit this, press submit," sort of thing.

    Still, we're two years in on these existing cards, not to mention any new ones that come along and still use the old, improper syntax. I mean, of course it's not going to happen, but can you imagine this "minor" issue being swept under the rug and overlooked if the set went to physical print?
    -Doctor of Philosophy, A1 Alliance - Evolution in theory
    Original designer of the Serena Superdraw® archetype; connoisseur of all things un-meta


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  8. #8
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    I for one didn't understand sustain 1cc when I very first started playing. Took a little trial and error to figure out. And I'm not dense... Also come from playing magic and other games. So I'm positive the current wording effects other people as well.
    Quote Originally Posted by Kylt View Post
    Could be better than fire snake version.

  9. #9
    Senior Member Daemon Rayge's Avatar
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    How would we handle Sustain Health costs? A small blood drop then? Or do we stick with health. Also, would be interesting to do the first on the list for having effects that use health as a resource for activation. Rather than make it say a cost 0cc effect that deals Unpreventable damage.
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  10. #10
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by Kaos Dark View Post
    How would we handle Sustain Health costs? A small blood drop then? Or do we stick with health. Also, would be interesting to do the first on the list for having effects that use health as a resource for activation. Rather than make it say a cost 0cc effect that deals Unpreventable damage.
    Could have 1 in a blood drop and then have that defined in the rules to mean 1 unpreventable damage to your hero.

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