As some of you know, I've been making videos for Shadow Era, among other TCGs, for several years now (since 2012), and have followed the rise/fall of a lot of games, tested out a lot of different games (many that don't even show on the channel) - a couple of you probably also know I've developed board games in the past as well, and dabbled in TCG elements.
I've decided to start a new project called "#FreeTCG" via my Patreon ( http://www.patreon.com/alzorath ) - Subscribers to my channel will still get regular updates, but Patreon followers will have early access and see the videos before everyone else (usually about a week gap). Right now it's very early in development, but definitely would appreciate feedback and such.
Since a lot of people here are people I consider friends, this is the link to the latest Patreon video for it (set to officially release publicly next week) - covering the resource system. I will be trying to work on a parallel series to discuss the thought processes behind the design decisions and important factors in designing your own game on both the macro (game rules) level as well as micro (individual pieces/objects) level.
Patreons will have first dibs on the "test plays" (alongside a few developer friends and some real-life friends) - where we will test the design in Tabletop Simulator as well as balance later on. It will be a while before I have images for it (since art is expensive), but I will be trying to work in some of my own pieces as possible (but most of my time is going to be spent designing the actual cards)
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