There are a couple individual cards that i have an opinion on though:
Amulet of Conjuring - Doesn't need much of a nerf imo. Maybe make it cost 1 or 2 hp upon entering or leaving play. But it's not a good draw engine that promotes simplistic face burn strategies, it's
Fireball, Lightning Strike and most importantly Nova. When
Majiya was 2se: Draw a card and the deck minimum was 29, this was most evident, which isn't just an anecdote from 3 years ago – nothing's changed about the effectiveness of classic burn even in SF. If you give players better healing options, AoC will likely sort itself out. Doesn't have to be complicated, f.e. a 3cc 3/4 „hero gains 2 life when this dies“ or a 3cc 1/6 „hero heals for 2 when this damages the enemy hero“ (→ drop before expecting a Nova, ping for 1 and heal for 2 after)
Agreed, for the most part. I think there should be more convenient control options, like "destroy a dude, gain health = the dude's health" kind of thing. Just healing is terrible and just killing a dude seems slightly not enough for Control to be a thing. We need options good enough for them to see play but not good enough to kill aggro.
Gambit - That 1 dmg ping may be easy to underestimate, but it's worth the entire match sometimes.
Repaid in Full,
Treasured Heirloom or
Tainted Oracle are more fair „invest 1 – draw 2“ type of cards. Gambit should cost 3 imo, as it is a little bit better but still quite similar to Heirloom.
I think Gambit is one of the stronger cards in the set but it's one of the cards that sometimes makes me want to build a deck that wants to play for the board (I usually don't want to). It goes against the principle of draw engines and that's definitely something I'd like to see more of. It's really strong but I think it makes the game more fun and for that reason, I don't think it should be nerfed in any way. It's a bit similar to Aetherborn Wisp in that regard. That card was (IMO) not completely busted at 2cc, yet it was way more fun to play with.
Devoted Knight - There's no way to justify not putting him in a priest deck. There wouldn't be for other heroes either if they had access to it. He's a very worthwhile threat so he can't be ignored and even if he just dies to an attack from an enemy allies he's (almost) never card disadvantage like pretty much any other ally. The resource boost isn't „just“ card advantage either (much like
Stop, Thief! wouldn't be quite as good if it drew a card instead of upping resources). Suggestion is to make DK a 2/3.
The moment Priest players aren't forced to play Tidal Wave is the moment Priest players aren't forced to play this card. I think we need to create more options instead of nerfing the existing ones. This probably would be played in Plague decks (I would really like to see some of those) but if the DT designs the right cards for Priest, I can see some good non-Tidal Wave, non-Devoted Knight, non-Plague decks existing. However, I love Control and I think the class should definitely be refined in that direction as well.
Rest is just a few buff suggestions:
Aldmor Ascetic – Honestly not too too bad, but even going 2nd where she's supposed to shine she still dies to common openings such as
Puwen-Aldon or Karash-DMT. It should reduce by 2 attack, not 1. Give it some minor drawback if that's too strong, which i don't think it is. It's not like a player has to throw allies in AA's maw when his/her opponent gets her out and AA itself still does no damage and is useless going first.
It's ability is fine but it's bad going first and because it's an 1cc ally, it's bad going second. There are no reasons to play this card, even in Limited.
Anmor's Horn – Depends so hard on working off
Bounty Hunter and even then at best breaks even with regular draw engines.
It's cute but that's all it is. And cute + average usually doesn't equal to playable. If you want to make something cute, you want to design it to be really strong to make up for it.
Righteous Strike – Whenever you can't kill sth with 2 dmg, this card isn't worth the hassle, and 2 dmg kills nearly nothing. Maybe add a neat on kill effect to this, like f.e. +1 se or some extra healing.
I think this card costing 3 is the worst thing right now. Either make it deal and heal 3 and ignore the fact that it's balanced around a bad card (Smite) or make it cost 2 and hope it's good enough (it probably isn't). I would guess Lightning Helix is a bit too strong for this game.
Redux Channel – Throws a card away to hit face for 2, and controlling what the other play draws next turn is very niche in itself (see:
Scrying Eye). RC could be very useful though if it allowed us to target our own graveyard and reuse cards that way (dmg would ofc be inflicted on friendly hero). Restrict it to 4cc or less then to preempt endless MC tears.
1cc 2-to-face doesn't seem that bad but if we want to go do the graveyard manipulation thing, it definitely should be able to target our own things as well. And still cost 1.
Live Together, Die Alone – This is what i mean when i say healing cards suck for the most part. For restricing all my plays to allies, i get what amounts to ~ a reverse
Poison Gas.
A card that only heals = a bad card. Soul Reaper is only good because it can heal 20 for 2cc which is too much value to pass up.
Helm of Saymeht – Maybe i'm missing something, but even if i get to use HoS on that JD the full 4 times, couldn't i just have played another JD instead?
If this cost 2 (and Glimmer of Hope cost 1), we could maybe make something half-decent. As is... There is no reason to play this card in any game format
Pride of the Yari – 1 cc more and you can just play a KP which doesn't eat up its own durability and restrict you to any one clan.
I think Legion United is a better card than this and that card is terrible
Emore Crossbow – Maybe it's just me, but
Soul Seeker / Grundler's seems to deliver better even for
Baduruu. Grundler's 5x3 isn't much less than Emore's 4x4, but the former has 2 very useful abilities on top. I get that you can kill Phoenixes with Emore, but that's about it. For pinging targets above Grundler's / SS's attack value,
Baduruu has more than enough tools as well (Gambit, PA, Krygon,
DMT, Furrion).
I think Emore Crossbow is the best Baduruu weapon right now. It can kill 5 health things on it's own which is really good. I just wish Cutlass was still a Hunter thing which would make RD Baduruu just that one bit more competitive and fun to play.
Raikka – You could have her ability affect creatures permanently and it still wouldn't be too strong i think. It's generally pretty hard to keep sth on the board and/or control enemy allies, even more so when your ability hardly helps you with the latter.
It's the worst 3SE ability in the game. That should tell enough considering that there's a 3SE heal 3 in the game which is better than this.
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