Amber Rain
Vigilant Wisp x4
Entangled Wisp x4
Fortified Wisp x4
Thunderstrike Construct x3
Blood Frenzy x4
Crippling Blow x4
Bad Santa x2
Smashing Blow x2
Retreat! x2*
Jeweler's Dream x4
War Flail x2
Irum: Lightning Quarry x4
This is a fun deck (for me anyways) that is built around Amber's awesome ability to renew resources. I didn't see any other Amber's like this, so apologies if I'm not the first.
If you can start with a turn 2 VW, turn 3 EW, turn 4 JD, and then play Irum with 5 resources you can play several cards on that turn, if the opponent has an ally on board. It's very hard for the opponent to come back from that. The trick is getting the VW's to stay alive, of course. I have pulled off this start a few times with an alternate account and I'm off to a good start. 11-2 I think. I doubt it will contend with the big boys/girls, but I just thought I'd share if anyone else wants to give it a go or suggest changes. I have a star by the Retreat! because I have changed around those two card spots a lot. I had Ellos' Resolves in there to help beef up the VW's some, but there are several good options for Humans. Enrage, Spectral Sabre, Spontaneous Growth, A Legend Rises, Aldon?, Treasured Heirloom, etc... I'm not sure what's best yet.
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