I have seen countless undead Moonstalker decks and many others using the "Overwhelm" strategy and several others. I am not using one of these strategies, though it is relatively similar to the "Overwhelm" method. I feel like I have fine-tuned this deck pretty well (at least for my current level, suggestions on this deck would be nice too, also this is my first post so go easy on me Here is the deck:
Hero:
Moonstalker
Allies (13):
4x Bloodpack Shaman
4x Dread Wolf
4x Wulven Predator
1x Howlfang, Terror of the Vale
Abilities (20):
2x Captured Prey
2x Now You're Mine
3x Full Moon
2x Ley Line Nexus
4x Blood Moon
4x Death from Above
3x Wulven Resilience
Items (3):
x3 Dreadclaw Totem
Armor (3):
x3 Wrath of the Forest
TOTAL: 39 cards + Hero
Points to keep in mind:
1) Never use your SE the first turn you get it, always wait till you have at least 5 saved up, to load the field
2) Go for the hero as much as possible, with all of monster killing/stopping cards in this deck your primary objective should be to attack the hero
3) Never, under any circumstance, should you sacrifice a Bloodpack Shaman. These guys are the cogs that make this deck run.
4) Aside from the first Bloodpack Shaman you get, always keep at least one in your hand. This allows you to perform (as I like to call it) the Bloodpack Cheese. (i.e. the continous cycle of Bloodpack Shamans reviving each other giving you an infinite army, as I said earlier this is what makes the deck work).
5) The best way to win is get as many allies on the field as you can and then pop a Full Moon. With 3 allies on the field (say 2 Bloodpack's and 1 Wulven Predator) with 3 attack + Full Moon = 15 damage. That is half the opposing Hero's life (assuming they have that much to lose). 5+ allies on the field + Full Moon = GG.
Card Run Over:
Bloodpack Shaman: An absolute must, the only reason this deck works, you can continuously cycle these guys over and over again. If you are on your last "hurrah" (that is, the enemies Hero is about to die) play all of them you have in your hand and recycle as many allies (not just bloodpacks) as you can. Go into stealth and next turn pop a Full Moon, then its Game Over.
Dread Wolf: Why so many of these guys? Well for one they can completely dismantle Crystal Rush decks, but aside from that they work well with Full Moon as you can play them and Full Moon on the same turn (so for example, if you played all you bloodpack shamans last turn and went into stealth, then on your last "rescue" pulled one of these guys from the graveyard then play a Full Moon and Dread Wolf you just killed the opponent). They also work well with Howlfang (more on him later).
Wulven Predator: Simply a nice 3/4 ally that can attack stealth or bypass protector, its ability that couples with Full Moon and Wulven Resilience nicely.
Howlfang: Most of you are probably wondering, why the heck does this guy only have 1 Howlfang card in his deck (and why Howlfang!)? Well to be honest he probably doesn't need to be in there. However if you get him later in the game he can combo nicely with your stealth and Dread Wolf and with his ability of +1 attack to wulven allies can make a nice substitute for Full Moon.
Captured Prey: This card is self explanitory, if there is a tank on the field you would rather not waste your attacks on stick this card on him and focus on killing the Hero, simple as that.
Now Your're Mine/Death from Above: In my experience it has been extremely valuable to be able to kill beefy Cost 3 and 4 creatures while focusing attacking on the Hero (this is why this deck works well, because your creatures are not distracted by killing off other minions). But why so freaking many of them?! Well that just seems to be the number that works well for me, when I need one I have one, simple as that. (Also helps considerably when dealing with ravenger decks).
Full Moon: This card has already been discussed in such great detail that I don't believe much more can be said here. Basically load your filed with allies using stealth and 3cc 4cc kill cards then play this and attack the Hero.
Ley Line: Mostly for handling Kings Pride and Snow Sapphire (I think thats what its called). Can also be helpful with Thoughtripper and her favorite cutlass. Won't take out a deck full of weapons and armor, but then again, you shouldn't have too.
Bloodmoon: Your main draw medium, doesnt always work great with Moonstalkers ability but if you time it right and couple it with Wrath of the Forest you should have ample cards.
Wulven Resilience: A great card, can surprise your enemies by removing their attachments and giving your ally a boost at the same time. Can also be used straight up for ambush and +3 attack. Attach this card to Wulven Predator and you have a real weapon on your hands. Even better this + Full Moon kicks butt.
Dreadclaw Totem: At first I wasnt sure how good of a card this would be, its ablity looked weak to me when it first came out compared to the other meta's. However I couldnt have been more wrong, for this deck this card works wonders. Because it only comes into play after one of your allies has been killed it is usually hard for the enemy to deal with another ally that just pops up. Plus with its 4 attack and ambush it combos great with the rest of the cards in the deck.
Wrath of the Forest: A no brainer, the other half of your draw cards, works great with this load the field and recycle ally strategy.
And thats it! Let me know what you guys think and feel free to give suggestions. I have also thought about adding some griptooth with protecter but his cost seems a little high for this deck and I havent really needed it yet from what I have played against (stealth protects Hero from Mind Control Btw and with a loaded field it almost really doesnt matter). Currently Ranked 260 feel free to watch some of my matches, ign: "zyphon7"
Thanks!
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