My thoughts on the rarely used SF heroes. Hope to make them picked slightly more before finalizing SF.
Vess
Defender is not seen much in the game. It's also relevant to the warrior theme. Now at least her allies that get an attachment can do some counter damage to enemies through combat before they get focused to death.Now
3SE: Until the end of your turn, your attachments cost 3 less resources to summon.
Suggested
3SE: Until the end of your turn, your attachments cost 3 less resources to summon. Friendly allies that get an attachment in this turn gains Defender until the beginning of your next turn.
Skervox
Basically just extend the the disable to your opponent's turn. It helps to shut down hasted allies, and discourage cheap allies (allies with 1 health will die in the subsequent turn without being able to do anything).Now
4SE: All opposing allies are disabled until the start of your next turn and poisoned.
Suggested
4SE: All opposing allies in play and entering play are disabled until the start of your next turn, and poisoned.
Praxix
Just remove the cap. What's the possibility that he discards 6 allies? Very little, but with luck he gets the reward for dealing the heaviest single target nuke to a hero in the game.Now
4SE: All players discard 3 cards from their decks. Target opposing hero or ally takes X damage, where X was the number of allies discarded, to a maximum of 4.
Suggested
4SE: All players discard 3 cards from their decks. Target opposing hero or ally takes X damage, where X was the number of allies discarded.
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