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  1. #1
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    Match closure stuck

    Hi coders,

    just found a new "condition".

    First occurrence, therefore cannot promise on repro yet.

    After numerically winning the match, the game got stuck in "waiting for opponent". At first i thought it was my interface, but apparently it should be one of you server process that got stuck/hung somewhere for some reason.

    Please have a look at the screenshot and the strange conversation I had with the opponent.. "quite telling"

    Process resolved when opponent quit the game or conceded.

    Bug1.jpgBug2.jpg

  2. #2
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    I've just reviewed the match replay, and I've found the glitch. When opponent was around 13HP and 2 FireVenom Archers were on the board.
    One gets pulled to deliver the damage but from the replay the action seems processed but the HP are not lowered (performed with drag&drop).

    This "server process" goes in contrast (i believe) with the local client that correctly subtracts the HP.
    Therefore when attacking with the weapon on client side everything matches up, at server level what it seems a missed-sync creates the match closure to hang.

    I'm not sure if the root couse is still based on the drag&drop algo, or is rather related to the missed-sync between client and server version.

    (I think I deserve at least a pint for the troubleshooting U_U)

    Cheers.

  3. #3
    Lead Developer / Designer Gondorian's Avatar
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    Hi. Which version was this on?

  4. #4
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    W7, not windowed 12xx*768 hi/fast res.
    Is that what you mean?

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