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  1. #1
    Member Funeral Tyrant's Avatar
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    Necromancers shroud bug

    Played 2 necromancers shrouds on same turn summoned a death mage from each one at end turn the first death mage summoned stayed in play

    Android
    V2.870

    Had a death mage on the field already i play a death shroud and summon death mage and reapeat the same. So have 3 death mages on the field use ability on each at end turn the last summon death mage went back to the grave. Side note is shroud suppose to allow multiple unique in play
    Was playing AI as banebow with 10 or so resource while grave resistance and tombstone beacon were in play
    Last edited by Funeral Tyrant; 10-30-2014 at 09:07 PM.

  2. #2
    DP Visionary tman507's Avatar
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    It definitely shouldn't allow multiple unique allies in play, that's a bug if it's allowing that, but the part about the first DMT summoned staying in play at the end of the turn isn't a bug. Shroud would have to still itself be in play for that effect to happen, so even replacing it with a new copy cancels out the kill effect of the first one happening by turn's end. This is a neat little trick you can remember with Shroud, if the armor goes away, you can keep the ally.
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  3. #3
    Lead Developer / Designer Gondorian's Avatar
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    Necromancer's Shroud doesn't check for unique? Damn, I think we just made our last release before WC2014. I'll look into it, but this, if true, will just be an exploitable bug for WC2014.

  4. #4
    Member Funeral Tyrant's Avatar
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    Thx for the info tman an ya was suprised that it allowed multiple uniques.

  5. #5
    Senior Member bobrossw's Avatar
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    I think that's the only one it can do right? no other unique undead at 3cc
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  6. #6
    DP Visionary tman507's Avatar
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    Quote Originally Posted by bobrossw
    I think that's the only one it can do right? no other unique undead at 3cc
    Yeah, I was gonna say, at least it can't summon Dakrath, lol.
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