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Thread: Bug List - 2.88

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    Devoted Fan Gondorian's Avatar
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    Bug List - 2.88

    Shadow Era v2.880 just went live on a few platforms! (It'll be rolled out to others over the course of the next week or so, with iOS being the last.)

    It had more than 10 bug fixes in, with just one known bug being deferred for 2.88.

    Please can you report any bugs you find in 2.88 on this thread and I will update this post to include them, and then investigate and fix as soon as possible.

    Ideally, please give reference to a replay and also as much information as possible as to what you think should have happened and what did happen.


    Known card bugs in v2.88 that a player could abuse in their favour

    Mystic of the Vale will crash the game if she tries to return an attachment to her controller's full hand
    - confirmed (NOT OK TO ABUSE IN WC2014 - you will get a game loss if you cause this)


    Twilight Lifebringer revived by Twilight Eidolon provides continuous +2 health to other Twilights (as opposed to briefly providing +0 due to not being in play)
    - confirmed (ok to abuse in WC2014 - see here for more info on how to abuse it)

    Necromancer's Shroud allows you to have a second Death Mage Thaddeus under your control (returning the second to play when you already have the first in play).
    - confirmed (ok to abuse in WC2014)

    Gwen can target her own Lythian Sledgehammer
    - confirmed (ok to abuse in WC2014)

    Banish on an ally with Zail's Hymn puts that ally and a phantom card in the owner's deck
    - confirmed (try not to abuse it in WC2014, but I don't think it will crash game if you do)


    Mind Control on ally with Sacred Fire Walker will cause 2 ability damage to its own hero (friendly not opposing)
    - confirmed (ok to abuse in WC2014)


    Known card bugs in v2.88 that might work in opponent's favour

    SE-769: Twilight Eidolon delays bringing back allies that died at end of turn, missing the chance to ready them
    - confirmed (effectively a nerf to Eidolon since the revived ally is not readied at the end of the turn it was killed)
    - also presents as collective death from Crescendo being overlapped with draw from Bazaar, leading to not all Cryptspawn Tormentors bouncing to hand.

    Darkforged Knife does not count Aramia's ability as having activated with shadow energy if she doesn't summon an item
    - confirmed (effectively a nerf to Darkforged Knife for Aramia player)

    Soul Seeker with 1 durability killed Mind Controlled ally and did not heal hero.
    - confirmed (effectively a nerf to Soul Seeker and buff to Mind Control)

    SE-846 - Dragon's Tooth lets a Defender ally strike before killing it
    - confirmed (effectively a nerf to Dragon's Tooth and buff to cards that give defender)

    When Sliver of Shadow is returned to play using Reserve Weapon your hero loses 1 shadow energy.
    - confirmed (effectively a nerf to Sliver of Shadow and Reserve Weapon)

    The damage and subsequent death of heroes and allies from Supernova does not always match Standard Resolution Order
    - confirmed (effectively a nerf to Supernova, since you can't rely on SRO to achieve a calculated win - e.g. hero damaged before heal from Rampage)


    Known graphical card bugs in v2.88

    When Phoenix Urigon is ablaze, the attack type on the fully-zoomed card is still shown as Claw.

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    Senior Member indastria's Avatar
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    Senior Member Mojumbo's Avatar
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    Oliver Fagin interacts oddly with Mind Control (loses attack buff).
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    Senior Member matei13's Avatar
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    E2E Matei13 vs killamike

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    Devoted Fan Gondorian's Avatar
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    Necromancer's Shroud allows you to have a second Death Mage Thaddeus under your control (returning the second to play when you already have the first in play).

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    Senior Member oggtheman's Avatar
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    Quote Originally Posted by Gondorian View Post
    Necromancer's Shroud allows you to have a second Death Mage Thaddeus under your control (returning the second to play when you already have the first in play).
    Shouldn't you just have Necromancers shroud allows duplicate unique allies, as it would not help if you only fixed thaddedus (as there may be more allies in future sets)
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    Senior Member pjoe0211's Avatar
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    Devoted Fan Gondorian's Avatar
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    Quote Originally Posted by oggtheman View Post
    Shouldn't you just have Necromancers shroud allows duplicate unique allies, as it would not help if you only fixed thaddedus (as there may be more allies in future sets)
    No. Ghostmaker obeys uniqueness rules correctly with DMT just fine; Shroud needs fixing to work correctly in a similar way. DMT is not to blame.

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    Senior Member oggtheman's Avatar
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    Quote Originally Posted by Gondorian View Post
    No. Ghostmaker obeys uniqueness rules correctly with DMT just fine; Shroud needs fixing to work correctly in a similar way. DMT is not to blame.
    That's what I meant. As its not Thaddeus's fault, you should not have it saying just him, even if it is just him at the moment
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    Member scizzor's Avatar
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    Here is a bug we all know too well.... my opponent uses healing touch to take away the disable effect on his ally that my seductress did and then after targeting his ally healing touch targeted his hero as well then sent his hero (threbin) to the graveyard.... here is the link to a screen shot I took of this... http://rs45.pbsrc.com/albums/f76/mat...eb.png~320x480
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