Victor, joins the Templar tribe for one last hunt.
Hero-
Victor Heartstriker 1x
Ally's-
Deepwood Bobcat 4x - standard use, sack early, only keep one in play or graveyard
Zailen Crusader 4x- Standard use, only put into play if you have an attachment in hand that you can use
Guardian of Unaxio 4x- Shield for hero always have one in play with another Templar
Templar Champion 3x- +1 Damage for every Templar put into play, works great with Heroic ability do not sack
Avenger of the Fallen 3x- +4 damage for 3 Templars in graveyard cheapdrop great offence, wait to use until 3+ in graveyard
Paladin of Unaxio 2x- Use for fire or ice damage, otherwise sack, very situation oriented
Aeon Storm Caller 2x- Use against any hero that can target, always keep in hand if against Boris Skullcrusher, 90% cards are 4 or less
Gunther, General of Balor 2x- boost to deck, sack early if in card draw
Nathanias, People's Champion 1x- obvious
Abilities-
Hunter's Gambit 4x- obvious
Road Less Traveled 2x- use when ally is disabled or to pull Aeon out when health is low, or to remove ally that has Stoneskin
Scriptures of the Righteous 3x- use for card draw if slow
Radiant Sunlight 3x- Favorite card- do not sack if you can avoid it. A lot players develop their deck around heroic ability, completely throws their strategy off.
Poison Arrow 3x- obvious
Weapons-
Soul Seeker 3x-obvious
Although, it may seem strange to combine Victor and Templar's I have found them to be quite synergistic.
Example
T1, Resource
T2, Resource
T3, Resource, drop Guardian of Unaxio, or Zailen Crusader or, Radiant Sunlight
T4, Resource,Heroic ability drop Deepwood Bobcat, free Hunter's Gambit if Zailen is in play, card draw, or Radiant Sunlight
T5, Resource,Templar Champion or Soul Seeker to clean up board
T6, Resource, drop Guardian of Unaxio and Zailen Crusader if Templar Champion is on board do 2 damage to all opposing allies
T7, Resource, Templar Champion if you have one.
T8, Resource, should be last resource you'll need, work on maintaining board control and start tossing in Templar's
This is an example, there is no item removal which can be frustrating, but with a lot of cheap ally's you can flood the board and negate a lot of weapons by throwing your ally's at them and recalling them with Road Less Traveled , Guardian of Unaxio helps with damage reduction on hero.
Typically I will sack Deepwood Bobcat for resource, I only keep one in play or in the graveyard to make sure I keep Hunters Gambit ready, same with Poison Arrow. Never use Templar Champion for resources, the +1 arcane damage they do when you drop stacks, so, if you have 2 Templar Champions in play, and you drop Guardian of Unaxio and Avenger of the Fallen you do +4 damage to all opposing allies. Now, that doesn't happen often but if you have board control, which isn't hard with this deck it's game over if they have a ally deck. Apart from a board wipe this deck builds upon itself well, which is why you always want to toss a Treasured Hearloom on Avenger of the Fallen. To ensure you have a card draw in case of a wipe. Against some opponents I wont play an Ally until T4 or T5 i'll just keep removing their ally's or Radiant sunlight and then drop a army of Templar's at once. Always lead off with Templar Champion
I been working on this deck for awhile and would like any input you guys have.
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