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Griffoncrest Dagger
As it stands this card gets no play.
Suggest re-jigging it to this:
3 resource 3 durability 1 damage
Combat damage by your hero to allies is increased by 1 combat damage by your hero to opposing heroes is reduced by 1.
Pretty useless for attacking heroes but handy for controlling allies. Combined with plat chain you have a full kit to stand up to an early rush.
Particularly useful for amber who can boost it to 4 damage to allies but still only 2 to heros so no good for death racing.
Thoughts?
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