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Thread: Bug List - 2.87

  1. #61
    Senior Member huynguyenquang's Avatar
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    Hi, Thunderstrike Construct's ability doesn't work with Garth's. Is this a bug?

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    DP Visionary tman507's Avatar
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    Another one against the AI, but should be relatively easy to try and reproduce.

    By the wording of All Hope is Lost, it would seem that one is technically supposed to chose a target for the damage from AHiL. Given that right now there still is no 2 v. 2 or free for all mode, the game just automatically hits the opposing hero with the damage. I found that I was able to damage the AI Gwen with AHiL when she had Into the Forest attached, when technically I shouldn't be able to because she is untargetable with ItF. It would seem that AHiL isn't actually "targeting" despite its wording.
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  3. #63
    DP Visionary FDL's Avatar
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    Quote Originally Posted by huynguyenquang View Post
    Hi, Thunderstrike Construct's ability doesn't work with Garth's. Is this a bug?
    TC's ability is health reduction not damage. It won't be doubled by Garth.
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  4. #64
    DP Visionary tman507's Avatar
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    Quote Originally Posted by huynguyenquang
    Hi, Thunderstrike Construct's ability doesn't work with Garth's. Is this a bug?
    Not a bug. Construct's on summon ability is a health reduction, which isn't the same as damage. Garth only doubles damage, not health reductions.

    Edit: Ninja'd by FDL.
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  5. #65
    Senior Member Kylt's Avatar
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    Quote Originally Posted by tman507 View Post
    Another one against the AI, but should be relatively easy to try and reproduce.

    By the wording of All Hope is Lost, it would seem that one is technically supposed to chose a target for the damage from AHiL. Given that right now there still is no 2 v. 2 or free for all mode, the game just automatically hits the opposing hero with the damage. I found that I was able to damage the AI Gwen with AHiL when she had Into the Forest attached, when technically I shouldn't be able to because she is untargetable with ItF. It would seem that AHiL isn't actually "targeting" despite its wording.
    Radiant sunlight and Here be monsters also don't let you target a hero.
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  6. #66
    DP Visionary tman507's Avatar
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    Quote Originally Posted by Kylt
    Radiant sunlight and Here be monsters also don't let you target a hero.
    Yeah, I'm not sure how much future multiplayer modes where taken into account when programing some of those cards with their wordings.
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  7. #67
    Senior Member maxi1230's Avatar
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    Quote Originally Posted by Gondorian View Post
    Thanks for bumping. This is actually fixed by the other fix for Thunderstrike Construct. Coercion checks for valid targets based on whether you are able to play that ally yourself (e.g. to prevent you controlling two Aeons), so currently you will not be able to Coerce it unless there are other opposing allies as well because it thinks there needs to be an opposing ally to summon it. If it didn't work when he was not the only opposing ally, then please let me know.
    There were actually more allies on the oppenents side. 1 Zailen and another Construct i think.

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    Senior Member maskee's Avatar
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    I had problems with FFM - I had him 3x on board and used ability about 6 times in two turns and ALL of changed cards comes back (mean that I drawed the same card as I put back) !!! There was about 13 cards left in deck.

    TJ Maskee vs Huang6

    Edit: It can be seen in replay by different card animation, watch last two turns... the card I choosed did not even go to the deck, just make some wierd circle and comes back to the hand... In previous turns it works good and animation shows how one card goes to hand and the other one goes back to the deck...
    Last edited by maskee; 10-24-2014 at 06:28 AM.
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  9. #69
    DP Visionary tman507's Avatar
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    Quote Originally Posted by maskee
    I had problems with FFM - I had him 3x on board and used ability about 6 times in two turns and ALL of changed cards comes back (mean that I drawed the same card as I put back) !!! There was about 13 cards left in deck.
    Is the problem among people on this issue just that it seems that it gives the same card back too much of the time? Because like it's entirely impossible to do it generally, you shuffle the card in first, then draw, so you could get the same card you put in. Plus, what's to determine whether or not it's just a different copy of the same card, which is even more possible.
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  10. #70
    Senior Member LucasBlitz's Avatar
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    Quote Originally Posted by tman507 View Post
    Is the problem among people on this issue just that it seems that it gives the same card back too much of the time? Because like it's entirely impossible to do it generally, you shuffle the card in first, then draw, so you could get the same card you put in. Plus, what's to determine whether or not it's just a different copy of the same card, which is even more possible.
    In my experience with FFM I don't even see the card go in the deck it just rises and falls and I'm stuck with the same card. Maybe it's an animation glitch and I still got an extra copy of the same card. Who knows
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